THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR
IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND
PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE
TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING,
REPAIR OR OTHER REMEDIATION.
UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE
CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD
PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE.
This install applies to "Leader Board" © 1986 Access.
This install requires WHDLoad to be in the path.
These programs can be found in the WHDLoad package.
To install from a different drive than DF0: select installation mode Expert.
The installed game requires 0.5 MB ChipMem (+0.3 MB for preload)
It can be quit by pressing F10 (key can be changed with Tooltype "QuitKey=").
The game requires an installed A500 Kickstart 1.3 image.
The kickstart image must be located in the directory "Devs:Kickstarts" and
must be named "kick34005.A500". The image can be extracted from a A500 with
tools like 'GrabKick' or similar which can be found on aminet.
If the image is of wrong version or altered in any way WHDLoad will quit with
an appropriate message.
Additionally the file "kick34005.A500.RTB" must be installed in the same
directory as the kickstart image. It can be found in the archive
"util/boot/skick346.lha" on aminet.
- Full load from HD
- Protection removed (dongle check)
- Wrong interrupt check fixed (game doesn't freeze anymore)
- ButtonWait supported for title picture
- Source code included as usual
- NewIcon (created by me)
- Quit option that works on 68000 machines (default key is 'F10')
This patch was requested back in 2005 already (I wasn't even aware
of EAB at that time) and since no one did the patch till now I made
it. Started it back in February last year, quickly removed the dongle
protection (there were even a few disguised accesses to the $dff00c
register (used to read the dongle status) which I find pretty neat
for a game relased in 1986) but then faced some problems with visual
bugs. I thought these had to do with me patching a wrong check
of a call to "AddIRCVector" (games uses a system-friendly CIA interrupt)
which made the game "freeze" because it waited for a flag which was never
set because the interrupt never occured. However, my interrupt patch
was completely correct but I only noticed that about 1 year later.
Spent a few days debugging the game without any success and then more or
less forgot about it. Until yesterday when I had a look at it again, the
visual bugs were caused by the game not loading any files for whatever
reason, it had nothing to do with the interrupt patch. So I patched
the file loading and hooray, the game worked fine without any problems!
For a 1986 game this is very good even though I still prefer the C64 version
as I played it with friends of mine back in the "good old days" (TM). :)
Anyway, enjoy quite a classic from HD now.
Greetings to all in Scarab and Scoopex, the WHDLoad team, PMC,
Musashi5150, Skan, Slummy, Loaderror, Frequent, Wayne Kerr, Mr.Spiv
and all the other usual suspects. :)
Special greetings to all Golf MK1 fans worldwide except those
lowlifes who "borrowed" my MK1 for a joyride!
Extra greetings to the usual suspects on #amigascne, see you all at
Revision 2013! :)
version 1.01 (08.03.13)
- just a minor mistake in this readme fixed, SPS ID of supported
version was wrong, thanks to Retroplay for reporting
version 1.0 (25.02.13) done by StingRay:
- initial release
- supports SPS 523 version
- source code included
If you have problems with this installation please try and get a newer
version of this package from the WHDLoad WWW-Page. If that doesn't help try
some Tooltypes like NOCACHE, NOAUTOVEC, EXPCHIP, NOMMU, PAL or NTSC. If
that also fails, please inform the author via the Bug-Report-Form which
can be accessed on the WHDLoad WWW-Page.
For the full WHDLoad package, other installs and updates refer to: