Short: explode.library 7.0, 68040/60 bugfix
Author: email@example.com (Grzegorz Calkowski)
This is a bug-fix of the explode.library, library needed by executables
crunched with TurboImploder - old but still the best cruncher for executables.
However, the library has a bug hidden for nearly 5 years! Although authors
claim that decrunching routines are aware of 68040's copyback mode - this is
not truth! They clear caches ONLY when an executable calls the decrunching
routine of explode.library directly. However, after the library has patched
LoadSeg() and NewLoadSeg() vectors... pooof! That's no longer the case! In
effect, small files, when imploded, can randomly crash on 040 machines. This
also applies to 68060 CPU, which has even bigger datacache.
As I still use TurboImploder I decided to disasemble it and fix the bug :) Also
I removed 1.3 support code and did few optimizations, what made the library
This version is based on explode.library 6.0.64 (28.10.91!!) by Peter Struijk
and Albert J.Brouwer. I hope I didn't violate copyright by releasing this
GAME : Hard Drivin' II: Drive Harder
PUBLISHER: Tengen / Atari / Domark
SPSID : 1031
HOL : http://hol.abime.net/657
VERSION : 2.01
DATE : 12/2006
Requires an original copy of the game. Five versions are supported:
- two retail versions
- Tengen Arcade Hits compilation version
- Amiga Games Collection Volume 1 version
- TNT2 compilation version
Requires 0.5Mb of chip memory and 0.5Mb of fast memory.
Requires version 44.10 or later of the standard Amiga "Installer"
program or a compatible equivalent.
Requires a Kickstart v34.5 image in DEVS:Kickstarts/kick34005.A500
and a copy of the file kick34005.A500.RTB in the same directory,
available from the archive util/boot/skick345.lha on aminet.
Requires version 16.0 or later of the WHDLoad package by Bert Jahn.
WHDLoad is available from:
Please consider registering WHDLoad or making a donation to help
support future development of more hard drive installers for your
favourite Amiga games and demos!
INSTALLING THE GAME
Extract all files in the release archive to your system.
Double click on the "Install" icon present in the extraction
directory and follow the instructions given by the Installer
The game will be installed to a directory you select on your
hard drive. You will be alerted if installation fails for any
reason, please contact the author if this happens.
PLAYING THE GAME
Open the game drawer created during installation and click on the
icons to start either the game or track editor as desired.
The following keys may be used while the game or editor is running:
ESC/F10 = quit game and return to Workbench
Registered WHDLoad users have the following additional features:
- the CUSTOM3 tooltype maybe be used to adjust the speed of the game.
A value of 0 means maximum speed (default); higher values mean
This product is free software
© 2001-2006 Halibut Software / John Girvin, All Rights Reserved.
No payment is required to use this product. If you have paid to
buy, rent, download or otherwise obtain or use this product in any
way you should contact the author immediately.
THE FULL TERMS OF THE LICENCE AGREEMENT MAY BE FOUND IN THE FILE
"LICENCE" WHICH MUST ACCOMPANY THIS DOCUMENT. IF THIS FILE IS NOT
PRESENT, CONTACT THE AUTHOR.
LICENCE BREACHES MAY CONSTITUTE COPYRIGHT INFRINGEMENT PUNISHABLE
UNDER RELEVANT LAW.
The licence terms in summary are as follows:
- You are free to copy and distribute this work under the
- you must give the original author credit
- you may not use this work for commercial purposes
- you may not alter, transform, or build upon this work
- For any reuse or distribution, you must make clear to
others the licence terms of this work.
- Any of these conditions can be waived if you get permission
from the author.
- Your fair use and other rights are in no way affected by
PGP KeyID: 0x112e3452
PGP or S/MIME signed/encrypted mail welcome
DONATIONS: PayPal: firstname.lastname@example.org
- first release
- fixed to run with fastram and caches
- fixed gear selection bug
- fixed access violation
- added high score loading/saving
- added framerate control
- fixed file loading crash bug
- added support for a second game version
- uses OSEmu 20010818
- version checks moved from installer script into slave
- miscellaneous installer script improvements
- requires WHDLoad v15
- requires Installer 44.10
- uses OSEmu 20021801
- updated installer script and icons
- rewritten to use Kickstart emulation
- supports four game versions
- requires WHDLoad v16
- fixed blthog usage
- fixed access errors
- fixed cpu dependent delay loops
- fixed self modifying graphics code
- uses standard release numbering system
- uses standard WHDLoad installer script
- supports five game versions
- fixed some installer script bugs
"Hard Drivin' II" is © Tengen Inc. / Atari Games / Domark
WHDLoad is © Bert Jahn
<= R5 uses OSEmu developed by Wepl, Harry, Jeff, Mr. Larmer and others.
>= 2.00 uses Kickstart emulation developed by Wepl and Psygore.
>= 2.01 uses explode.library v7.0 released by Grzegorz Calkowski.
See explode.library.readme in the distribution archive for details.
Thanks to Angus Manwaring, Mr. Larmer, Irek Kloska and dflrsilver for
disks and images.
Thanks to the Action Testers team for testing and bug reports.
;$VER: Hard Drivin' 2 ReadMe 2.01 © 2001-2006 Halibut Software ;================================================================================