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Graeme Souness Vector Soccer< >Graham Gooch Second Innings

Graham Gooch Cricket: Test Match Special Edition (Audiogenic)

download the install packageGrahamGoochTestMatchSE.lha
created at2003-02-17
size of install package39248 Bytes
Author/Contact
(use it to report problems with that install)
Codetapper
Hall Of Light2775


Short:    HD-Installer for Graham Gooch World Class Cricket: Test Match Special Edition V1.0
Author:   Codetapper/Action (codetapper@hotmail.com), ICQ: 26051687
Uploader: Codetapper/Action (codetapper@hotmail.com)
Version:  1.0
Type:     game/patch

This patch applies to "Graham Gooch World Class Cricket: Test Match
Special Edition" (c) 1994 Audiogenic - 2 disks.  Thanks to blackcornflake
for sending the original!

REQUIREMENTS:
- Slave requires WHDLoad V10+
- Game requires 1Mb chip mem (+850k other memory for preload option)

FEATURES:
- Full load from HD
- Rob Northen copylock removed
- Access faults fixed (x3)
- Ability to load and save games and teams to two virtual disks
- Added 'F9' key to force a disk swap (see note below)
- All files can be compressed to save space (FImp, Propack etc)
- RomIcon, NewIcon and OS3.5 Colour Icon (created by me!)
- Quit option (default key is 'F10')

During the game, press the "Disk" button to switch between the game and
data disk.  I have tried to patch all the disk code so that it should
automatically select the correct disk when it wants to load data.  For
example, if you select an international team from the game disk but want
the computer playing a Shefield Shield side on disk 2, press the "Disk"
button and then pick the second team.  After selecting the team it should
automatically switch back to the game disk without prompting you.  If you
wish to copy teams from one disk to the other, select the teams and press
'F9' when asked to insert the target disk. That way you will have forced
a disk swap and can press the Retry button to start the save.

There is some very buggy code in all the Audiogenic cricket games on the
Amiga.  If you setup your fielders in such a way that the wicket keeper has
to retrieve the ball he will sometimes pick it up and throw it over the
boundary when playing from floppy disk.  This is actually causing an access
fault and overwriting memory which can often end up in a complete crash.

I have added some code to try and fix it and although it seems to fix the
illegal memory accesses, you may get into a situation where the keeper will
run after the ball, pick it up and throw it towards the middle of the
wicket.  The bowler will then field the ball, pick it up and throw it back
towards the stumps.  If the keeper hasn't had time to return to the stumps,
he will dive to grab it and again throw it back down the pitch.  This can
continue for several throws before finally they inch their way back to the
stumps and field the ball.  In the meantime, 7 or 8 runs can often be
scored!

To get around this I suggest the following:

- Always have a slip fielder to gather the short ball on the off side
- Always have a fielder behind square on the leg side
- If the above situation occurs you can press Escape to stop the madness.
  Escape seems to signal a dead ball and the next delivery is bowled.

If you wish to replicate the problem, move all your fielders including the
slip fielder to the long off boundary.  Select a spin bowler and move the
keeper so he is fielding where the 1st slip would be.  Pitch a wide
delivery down the leg side but not wide enough to be signalled a wide.  The
batsman will not usually play at the ball, but the keeper can't stop it so
he'll run from his mark and chase after the ball.  Now watch the madness
begin! :)

Greetings to Carlo, Phil, Mad-Matt, Wepl, all Action members, the WHDLoad
team and of course to everyone that loves the greatest sport in the world -
cricket!


Codetapper/Action (17-Feb-2003)


         Bug report form, full WHDLoad package and other installs:
                          http://www.whdload.de/

            ________  ________  ________  ____  ________  ________
           _)       \_)       \_)       \_)   \_)       \_)       \
   __ ___ /___/     /   /_____/\  /     /     /   /     /   /     /
  /_//__// \___    /   /     /CT\/     /     /   /     /   /     /
        /___/     /___      /   /     /_____/___      /___/     /___ __
            \____/    \____/    \____/          \____/    \____//__//_/


           Visit the Action website for more of our productions:
                           http://zap.to/action/

Icons contained in install package

WHDLoad Slave information
GrahamGoochTestMatchSE.slave - 17.02.2003 19:41:42 - 1460 bytes
required WHDLoad version10
flagsEmulTrap NoDivZero
required Chip Memory1024 KiB ($100000)
Expansion Memory0 KiB
info nameGraham Gooch's Cricket: Test Match Special Edition
info copy1994 Audiogenic
info installInstalled by Codetapper/Action!
Version 1.0 (17.02.2003)
Press 'F9' to switch disks during the game!
Thanks to blackcornflake for sending the original!

Install Archive Content Listing
UnpackedLvlMethodPackedOSDate/TimeName
114540lh5108962003-02-16 12:43:52GrahamGoochTestMatchSEHD\GrahamGoochTestMatchSE.colicon
200820lh5103172003-02-16 12:43:58GrahamGoochTestMatchSEHD\GrahamGoochTestMatchSE.newicon
125130lh569472003-02-16 19:18:36GrahamGoochTestMatchSEHD\GrahamGoochTestMatchSE.romicon
14600lh59492003-02-17 19:41:42GrahamGoochTestMatchSEHD\GrahamGoochTestMatchSE.slave
22780lh513422002-11-07 18:31:04GrahamGoochTestMatchSEHD.info
100570lh527172003-02-18 00:09:20GrahamGoochTestMatchSEHD\Install
7230lh53622003-02-16 19:20:04GrahamGoochTestMatchSEHD\Install.info
41940lh519112003-02-18 00:21:44GrahamGoochTestMatchSEHD\ReadMe
39200lh532072002-09-18 10:46:20GrahamGoochTestMatchSEHD\ReadMe.info

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last change : 2015-12-23
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