[Main] [Docs] [Registration] [Installs] [Search] [Team] [Guestbook] [Links]

Battle Isle (Blue Byte)

DownloadBattleIsle.lha
Created at15.11.2009
Size36361 Bytes
Author / Contact Wepl
Mantis BugTracker550
Hall Of Light66
Lemon Amiga138


 THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR
 IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND
 PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE
 TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING,
 REPAIR OR OTHER REMEDIATION.
 UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE
 CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD
 PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE.

 That install applies to "Battle Isle", "Battle Isle Data Disk" and "The Moon
 of Chromos" © 1991,1992 Blue Byte.

 That install requires WHDLoad to be in the path. It can be found in the
 WHDLoad package.

 The installed program requires 0.5 MB ChipMem and 1 MB OtherMem.
 It can be quit by pressing F10 (key can be changed with Tooltype "QuitKey=").

 The game requires a installed A500 Kickstart 1.3 image.
 The kickstart image must be located in the directory "Devs:Kickstarts" and
 must be named "kick34005.A500". The image can be extracted from a A500 with
 tools like 'GrabKick' or similar which can be found on aminet.
 If the image is of wrong version or altered in any way WHDLoad will quit with
 a appropriate requester.
 Additionally the file "kick34005.A500.RTB" must be installed in the same
 directory as the kickstart image. It can be found in the archive 
 "util/boot/skick343.lha" on aminet.

 If you have problems with this installation please try first to get a newer
 version of this package from the WHDLoad's WWW-Page. If that doesn't help try
 some Tooltypes like NOCACHE, NOAUTOVEC, NOVBRMOVE, NOMMU, PAL or NTSC. If
 that also doesn't succeeds inform the author via the Bug-Report-Form which
 can be accessed on the WHDLoad's WWW-Page.

 For full WHDLoad package, other installs and updates refer to:
	http://www.whdload.de/
 or	aminet:dev/misc/whdload#?
 and	aminet:game/patch/

 version 1.0 (16.03.00) done by Wepl:
 - initial release
 - one memory allocation bug fixed
 - some game data moved to fast mem
 - installation is optimized so that every gamefile which is identically on
   normal version, data disk and moon of chromos resides only one time in the
   install directory!
 - this install requires at least a 68020 because it installs the 68020 
   versions of battle isle

 version 1.1 (11.05.00) done by Wepl:
 - support for "Battle Isle" us version added
 - tip: to save a bit disk space and time on preload you can decrunch all
   files using xfd and repack them with rnc

 version 1.2 (04.11.00) done by Wepl:
 - a bit better performance on 68040/060 machines

 version 1.3 (24.11.00) done by Wepl:
 - keyboard handling fixed

 version 1.4 (02.09.01) done by Wepl:
 - program 'bihigh' added to display and merge highscore files
   the program accepts up to three filename, if one filename is given it
   displayes the highscores, on two files it will display both files merged
   together, on three files it will merge the first two files and save the
   result under the last name, the names of the highscore files are:
     Batte Isle		- data/kocw.dat
     Desert Scenario	- data/d01/kocw.dat
     Moon of Chromos	- data/d02/kocw.dat
   dont mix them (they have an identical structure)

 version 1.5 (05.06.02) done by Wepl:
 - minor slave cleanup
 - program 'bihigh' now omits entries with the same name (avoids
   duplicates), source included

 version 1.6 (30.11.02) done by Wepl:
 - support for french version added, thanks to Xavier Bodenand
 - keyboard layout fixed to meet actual layout

 version 1.7 (10.03.05) done by Wepl:
 - support for english version of "Moon of Chromos" added, thanks to Xavier
   Bodenand
 - manual added

 version 1.7.1 (13.07.07) done by Wepl:
 - bihigh doesn't show a name for entries with score=0
 - Units text file added

 version 1.8 (15.11.09) done by Wepl:
 - access fault fixed which could occure on custom levels, e.g. from BI5:
   level 17 (1 player, level 2), reported by Sebastian Rosa
 - trying to load a non existing savegame no longer quits the game
 - using the Custom2 option a savegame can be load immediately and skips
   the intro, this is very handy for playing via email ;-)
   just set Custom2 to the number of the savegame to load (1-9), savegame #0
   cannot be load this way

WHDLoad Slave information
BattleIsle.Slave 15.11.2009 19:23:00 3260 bytes
required WHDLoad version16
flagsNoError Req68020 EmulPriv
required Chip Memory408 KiB ($66000)
required Expansion Memory548 KiB ($89000)
info nameBattle Isle
info copy1991-93 Blue Byte
info installadapted by Wepl
Version 1.8 (15.11.2009)
Kickstart name34005.a500
Kickstart size256 KiB ($40000)
Kickstart checksum$f9e3

[Main] [Docs] [Registration] [Installs] [Search] [Team] [Guestbook] [Links]

last change : 5.4.2010
© 1996-2010 Bert Jahn, All Rights Reserved