2025-12-09 00:16 CET

View Issue Details Jump to Notes ]
IDProjectCategoryView StatusLast Update
0006808SuperStarDust[All Projects] Generalpublic2025-10-21 20:06
ReporterTorti the Smurf 
Assigned ToProject InfoSuper Stardust (Bloodhouse)
http://www.whdload.de/games/SuperStarDust.html
 
PrioritynormalSeveritymajorReproducibilityalways
StatusnewResolutionopen 
Summary0006808: An ancient Problem with this Game - Timing related GFX Glitches
DescriptionOh, those Team 17 AGA Games; they are VERY timing sensitive.

Depending on what expansion you have /chip access speed the GFX in Super Star Dust are very badly gliched. (like the asteroids) This is a ancient problem that was never really solved; there are numerous reports on that and some people cant play it because of this issue.

This is no complain; this is a challenge!! ( no really !!; a pain in the ....)
Maybe some custom settings for chip-timings ?

So who can do it and who can do it right ?

If that is solved, there would be one "Feature wish."

As you might know, the CD32 version has nicely animated "thrusters" that are missing in the A1200 version. (you know, when you steer the ship)

If that could be added back too the A1200, then it would be fantastic !

Idk if this gets ever solved and who dares/can to do that.

But i had to report this, cause some people simply cant play this game.

(btw, that is NOT the fault of the slave/s, its exactly the same with the original)

greetz
Steps To Reproducewell, just play it on various settings ;)
TagsNo tags attached.
MachineA1200
CPU68020
CPUSpeed50
ChipSetAGA
GFXCardNone
ChipMem2 MB
FastMem32 MB
WorkbenchOS 3.0
KickROM40 - Kick 3.1
KickSoftNone
WHDLoad19.1
imported
Attached Files

-Relationships
+Relationships

-Notes
There are no notes attached to this issue.
+Notes

-Issue History
Date Modified Username Field Change
2025-10-21 20:06 Torti the Smurf New Issue
+Issue History