| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0006475 | ForgottenWorlds | [WHDLoad Installs Games] slave | public | 2024-05-05 13:13 | 2024-05-12 13:05 | ||||||||
| Reporter | vulture_g7 | ||||||||||||
| Assigned To | CFOU | Project Info | Forgotten World (Arc Developments/Capcom) http://www.whdload.de/games/ForgottenWorlds.html | ||||||||||
| Priority | high | Severity | major | Reproducibility | always | ||||||||
| Status | assigned | Resolution | open | ||||||||||
| Summary | 0006475: Enhancement for player controls | ||||||||||||
| Description | Basically Forgotten Worlds, while not a bad conversion, it's unplayable due to bad controls. I'm suggesting two additional control schemes, maybe selectable by tooltype. 1. For 1 button joysticks, Player autofires and joystick changes his position on screen. Only when the fire button is pressed, the player rotates his weapon. 2. For 2 button joysticks, similar to the above, but Fire button 1 fires weapon when pressed and player is moved on screen when directions are pressed and rotates only if fire button 2 is pressed (with the possibility that both fire buttons are pressed at the same time). | ||||||||||||
| Tags | No tags attached. | ||||||||||||
| Machine | A1200 | ||||||||||||
| CPU | 68030 | ||||||||||||
| CPUSpeed | 50 | ||||||||||||
| ChipSet | AGA | ||||||||||||
| GFXCard | None | ||||||||||||
| ChipMem | 2 MB | ||||||||||||
| FastMem | 64 MB | ||||||||||||
| Workbench | OS 3.1 | ||||||||||||
| KickROM | 40 - Kick 3.1 | ||||||||||||
| KickSoft | None | ||||||||||||
| WHDLoad | 18.9 | ||||||||||||
| imported | |||||||||||||
| Attached Files |
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Issue History |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2024-05-05 13:13 | vulture_g7 | New Issue | |
| 2024-05-12 13:05 | StingRay | Assigned To | => CFOU |
| 2024-05-12 13:05 | StingRay | Status | new => assigned |


