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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
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0006329 | MiG29MSuperFulcrum | [All Projects] General | public | 2023-12-10 23:56 | 2023-12-23 00:32 | ||||||||
Reporter | Velociraptor5 | ||||||||||||
Assigned To | StingRay | Project Info | MiG-29M Super Fulcrum (Domark) http://www.whdload.de/games/MiG29MSuperFulcrum.html | ||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | assigned | Resolution | open | ||||||||||
Summary | 0006329: Selected screen modes in splash screen don't work correctly. | ||||||||||||
Description | Slave: latest As is also written in ReadMe, there is possible to select from these 4 screen modes: 1: 256 lines, 32 colors 2: 256 lines, 16 colors 3: 200 lines, 32 colors 4: 200 lines, 16 colors (default) Unfortunately, 2 of selected screen modes are totaly wrong, here is reality: 1: 256 lines, 32 colors---------------200 lines !!, 16 colors !! 2: 256 lines, 16 colors---------------256 lines OK, 16 colors OK 3: 200 lines, 32 colors---------------200 lines OK, 16 colors !! 4: 200 lines, 16 colors (default)-----200 lines OK, 16 colors OK About colors yet... I assume, number of colors is in game, I took pictures from "take off" to Photoshop. All 4 modes have really only 16 colors in game. (Just for info, I did also snaps of title screen, menu and all 4 modes have 32 colors, but it is not important) I think, totally wrong are 32 color modes, they are absolutely the same as default mode "200 lines, 16 colors", picture snaps were bit copy of it. | ||||||||||||
Tags | No tags attached. | ||||||||||||
Machine | UAE | ||||||||||||
CPU | 68020 | ||||||||||||
CPUSpeed | 14 | ||||||||||||
ChipSet | AGA | ||||||||||||
GFXCard | None | ||||||||||||
ChipMem | 2 MB | ||||||||||||
FastMem | 256 MB | ||||||||||||
Workbench | OS 3.1 | ||||||||||||
KickROM | 40 - Kick 3.1 | ||||||||||||
KickSoft | None | ||||||||||||
WHDLoad | 18.9 | ||||||||||||
imported | |||||||||||||
Attached Files |
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Notes | |
StingRay (developer) 2023-12-23 00:32 |
Your observation is correct. It is a bug in the game code, the code to handle the screen height and number of colors input is completely broken, it never sets any 32 color mode. Thanks for the report, currently I'm not sure if I want to spend time fixing this. As long as this ticket is open, there is still hope. :) |
Issue History | |||
Date Modified | Username | Field | Change |
---|---|---|---|
2023-12-10 23:56 | Velociraptor5 | New Issue | |
2023-12-23 00:27 | StingRay | Assigned To | => StingRay |
2023-12-23 00:27 | StingRay | Status | new => assigned |
2023-12-23 00:32 | StingRay | Note Added: 0013446 |