View Issue Details

IDProjectCategoryView StatusLast Update
05966DesertStrikeslavepublic2023-01-12 20:34
ReporterHexaae Assigned ToJOTD  
PrioritynormalSeverityminorReproducibilityalways
Status assignedResolutionopen 
Project InfoDesert Strike (Electronic Arts)
http://www.whdload.de/games/DesertStrike.html
Summary05966: Desert Strike - gfx glitch in Intro and Map (in-game)
DescriptionProbably due too fast emulation on WinUAE (even though I tried up to 020!), the intro has some problems with circular fade-out effect too fast, leaving also some trashed lines/pixels on the left border, upper and lower part.
Pic:
https://i.ibb.co/rmwmLS5/Hexaae-UAE-4-5-0-SPTI-BKick-scanlines-CD32pad-uae-Win-UAE-ALT-TAB-untraps-mouse-F12-opens-settings-2.png

This is how intro should be played instead without glitches and at correct speed: https://www.youtube.com/watch?v=OmgeI_ZrCZA

Also in-game map has too fast flashing objects unless I degrade emulation speed.

If I remember well also my real A1200+060 had the same issues many years ago.
TagsNo tags attached.
MachineA1200
CPU68060
CPUSpeed50
ChipSetAGA
GFXCardOther
ChipMem2 MB
FastMem0 MB
WorkbenchOS 3.9
KickROM40 - Kick 3.1
KickSoftNone
WHDLoad18.8beta
imported

Activities

Hexaae

Hexaae

2022-12-29 16:12

reporter   note ~12219

Mmmh, just tested again with basic A1200+4MB fast mode (WinUAE) from IPF disk files, and still happens... emulator issue?
Hexaae

Hexaae

2022-12-29 17:04

reporter   note ~12220

A500 mode: 1.3ROM, OCS, 512+512KB Slow ram. NO issue!
Hexaae

Hexaae

2022-12-29 17:56

reporter   note ~12222

All right... it was a WinUAE video Filter options bug when using Fullscreen (MAX)/(TV) or Integer. Using Default is all right:

uae-configuration gfx_filter_autoscale auto

Will report it to Toni.
Paul Head

Paul Head

2023-01-02 12:16

reporter   note ~12253

I tested this on WinUAE yesterday evening and I noticed that nothing and no one would attack me, and turrets would spin around. Then when I fire a bullet at them they then take offence and start shooting back.
Hexaae

Hexaae

2023-01-02 14:08

reporter   note ~12255

@Paul Head
Mmmh, I noticed the same but thought it might have been just because was the first level ('Air Superiority'), then tested the old slave 3.3 DesertStrike_512k_chip.slave and indeed enemies are aggressive as expected!

Possible bug in 4.0 disabling some copy protection fixes by accident?
Torti the Smurf

Torti the Smurf

2023-01-04 17:52

reporter   note ~12274

No problems so far but i only did a 5 minute test of the new version.

The only thing i wish would be available is
the MAP on the SPACEBAR !!! (if 2 or buttons are used)

... or mybe Enter or Retun but not 0.

Thanks, Guys
Hexaae

Hexaae

2023-01-04 18:37

reporter   note ~12275

I think we need to open a specific tracker issue for the 'harmless enemies' bug with slave 4.0 or JOTD won't read it. This one is virtually closed since it wasn't a real bug but a problem of extended overscan normally invisible on real TVs in the good old days (and actually a bug in the original game).
Paul Head

Paul Head

2023-01-12 14:15

reporter   note ~12300

Bump!

Issue History

Date Modified Username Field Change
2022-12-29 15:52 Hexaae New Issue
2022-12-29 16:12 Hexaae Note Added: 0012219
2022-12-29 17:04 Hexaae Note Added: 0012220
2022-12-29 17:56 Hexaae Note Added: 0012222
2023-01-02 12:16 Paul Head Note Added: 0012253
2023-01-02 14:08 Hexaae Note Added: 0012255
2023-01-04 17:52 Torti the Smurf Note Added: 0012274
2023-01-04 18:37 Hexaae Note Added: 0012275
2023-01-12 14:15 Paul Head Note Added: 0012300
2023-01-12 20:34 StingRay Assigned To => JOTD
2023-01-12 20:34 StingRay Status new => assigned