View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 05578 | SecondSamurai | General | public | 2022-04-11 22:02 | 2022-04-11 23:19 |
| Reporter | Hexaae | Assigned To | StingRay | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | assigned | Resolution | open | ||
| Project Info | Second Samurai (Psygnosis/Vivid Image) http://www.whdload.de/games/SecondSamurai.html | ||||
| Summary | 05578: REQUEST: disable JOY-UP to jump when using 2nd button | ||||
| Description | GameVersion: english,pal SlaveVersion: 1.3A (10.04.2022) REQUEST: disable JOY-UP to jump when using 2nd button | ||||
| Tags | No tags attached. | ||||
| Machine | UAE | ||||
| CPU | 68060 | ||||
| CPUSpeed | 75 | ||||
| ChipSet | AGA | ||||
| GFXCard | Other | ||||
| ChipMem | 2 MB | ||||
| FastMem | 256MB | ||||
| Workbench | OS 3.9 | ||||
| KickROM | 40 - Kick 3.1 | ||||
| KickSoft | 40 - Kick 3.1 | ||||
| WHDLoad | 18.6 | ||||
| imported | yes | ||||
| Why? | |
| Well, if you have already jump button, up should just be used to climb up (?), or UP+FIRE (high kick). This is the how all games with jump button I've seen work ;) | |
| Makes the gameplay even more accurate to separate high kick or sword over the head moves and jump (you can't by mistake jump when you just wanted a high kick f.e.) | |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2022-04-11 22:02 | administrator | New Issue | |
| 2022-04-11 22:02 | administrator | Status | new => assigned |
| 2022-04-11 22:02 | administrator | Assigned To | => StingRay |
| 2022-04-11 22:34 | StingRay | Note Added: 0011122 | |
| 2022-04-11 23:13 | Hexaae | Note Added: 0011124 | |
| 2022-04-11 23:19 | Hexaae | Note Added: 0011125 |