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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
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0005578 | SecondSamurai | [All Projects] General | public | 2022-04-11 22:02 | 2022-04-11 23:19 | ||||||||
Reporter | Hexaae | ||||||||||||
Assigned To | StingRay | Project Info | Second Samurai (Psygnosis/Vivid Image) http://www.whdload.de/games/SecondSamurai.html | ||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | assigned | Resolution | open | ||||||||||
Summary | 0005578: REQUEST: disable JOY-UP to jump when using 2nd button | ||||||||||||
Description | GameVersion: english,pal SlaveVersion: 1.3A (10.04.2022) REQUEST: disable JOY-UP to jump when using 2nd button | ||||||||||||
Tags | No tags attached. | ||||||||||||
Machine | UAE | ||||||||||||
CPU | 68060 | ||||||||||||
CPUSpeed | 75 | ||||||||||||
ChipSet | AGA | ||||||||||||
GFXCard | Other | ||||||||||||
ChipMem | 2 MB | ||||||||||||
FastMem | 256MB | ||||||||||||
Workbench | OS 3.9 | ||||||||||||
KickROM | 40 - Kick 3.1 | ||||||||||||
KickSoft | 40 - Kick 3.1 | ||||||||||||
WHDLoad | 18.6 | ||||||||||||
imported | yes | ||||||||||||
Attached Files |
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Notes | |
StingRay (developer) 2022-04-11 22:34 |
Why? |
Hexaae (reporter) 2022-04-11 23:13 |
Well, if you have already jump button, up should just be used to climb up (?), or UP+FIRE (high kick). This is the how all games with jump button I've seen work ;) |
Hexaae (reporter) 2022-04-11 23:19 |
Makes the gameplay even more accurate to separate high kick or sword over the head moves and jump (you can't by mistake jump when you just wanted a high kick f.e.) |
Issue History | |||
Date Modified | Username | Field | Change |
---|---|---|---|
2022-04-11 22:02 | administrator | New Issue | |
2022-04-11 22:02 | administrator | Status | new => assigned |
2022-04-11 22:02 | administrator | Assigned To | => StingRay |
2022-04-11 22:34 | StingRay | Note Added: 0011122 | |
2022-04-11 23:13 | Hexaae | Note Added: 0011124 | |
2022-04-11 23:19 | Hexaae | Note Added: 0011125 |