View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 05480 | BloodMoney | OCS | public | 2022-01-16 18:30 | 2022-01-16 21:47 |
| Reporter | padrino | Assigned To | |||
| Priority | normal | Severity | feature | Reproducibility | N/A |
| Status | new | Resolution | open | ||
| Project Info | Blood Money (Psygnosis) http://www.whdload.de/games/BloodMoney.html | ||||
| Summary | 05480: In Intro adjust flight path of space ship through asteroids field | ||||
| Description | I know it might sound like a stupid request, but it already blew my mind as a child. :D In the Intro sequence, in the part with the space ship in the astroid field, the ship's manouvers don't take care of the actual flight paths of the astroids - so normally it would get destroyed, actually several times. 8) Here's a look at it: https://www.youtube.com/watch?v=1GvyoHfku5U&t=32s Don't know how the ship's path is stored, maybe a table... Maybe it would be possible (and possibly easy, too =)) to do some tweaks here, so that the ship actually does the right evasive maneuvers - I'd love it, <3 | ||||
| Tags | No tags attached. | ||||
| Machine | A1200 | ||||
| CPU | 68020 | ||||
| CPUSpeed | 50 | ||||
| ChipSet | AGA | ||||
| GFXCard | None | ||||
| ChipMem | 2 MB | ||||
| FastMem | 0 MB | ||||
| Workbench | OS 3.0 | ||||
| KickROM | 40 - Kick 3.1 | ||||
| KickSoft | None | ||||
| WHDLoad | 18.7 | ||||
| imported | |||||
| Sorry, messed it up and somehow put it in project "Nitro" instead of "BloodMoney". :( | |
| @Wepl: Please move to Blood Money. | |