2024-07-13 18:41 CEST

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IDProjectCategoryView StatusLast Update
0005467WormsDC[All Projects] Generalpublic2022-01-13 21:00
Assigned ToPsygoreProject InfoWorms - The Director's Cut (Team 17)
Summary0005467: Hello! The game freezes when a worm falls into the water. This only happens
DescriptionGameVersion: PAL
SlaveVersion: 1.2 / 21.08.2011

The game freezes when a worm falls into the water. This only happens with Cache Tooltype enabled. Sometimes it'll happen after the 4th or 5th worms has fallen into the water. Or even after playing a few rounds. But when it freezes, its always at the point when a worm disappears in the water.
Apollo Team members speculated that it could be a waitblit problem which occurs with too fast CPUs.
If I don't set the Cache tooltype everything fine, but the gameplay will have heavy slowdowns when explosions occur. Its unplayable that way on the Vampire 1200.
Don't know if its Apollo Core related or a bug in the Slave file. Maybe there's a way to fix this in the slave no matter what?
Thank you!
TagsNo tags attached.
ChipMem2 MB
WorkbenchOS 3.2
KickROM47 - Kick 3.2
KickSoft47 - Kick 3.2
Attached Files



note ~0010869

Psygore (developer)

Could you try the attached slave ?

note ~0010875

Cego (reporter)

Still freezes when a worm falls into the water. And it also happens when a worm falls out of the screenborder. Theres no difference in the behaviour compared to the previous slave

-Issue History
Date Modified Username Field Change
2022-01-10 11:23 administrator New Issue
2022-01-10 11:23 administrator Status new => assigned
2022-01-10 11:23 administrator Assigned To => Psygore
2022-01-11 22:13 Psygore File Added: WormsDC14.lha
2022-01-11 22:14 Psygore Note Added: 0010869
2022-01-13 21:00 Cego Note Added: 0010875
+Issue History