View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 04068 | Gauntlet3 | General | public | 2019-02-05 03:19 | 2019-02-05 03:19 |
| Reporter | Apocalypse612 | Assigned To | |||
| Priority | normal | Severity | tweak | Reproducibility | always |
| Status | new | Resolution | open | ||
| Project Info | Gauntlet 3 (Tengen/U.S.Gold) http://www.whdload.de/games/Gauntlet3.html | ||||
| Summary | 04068: Several areas with glitchy terrain, pixel blocks, and missing texturing. | ||||
| Description | Some areas in the game have "pixel blocks" stuck in the foreground (that PCs/NPCs can path behind), which makes it look really glitchy and unpolished. These areas include but are not limited to the following list: 3-2, 3-4, 6-4, 7-2, 7-3, 8-2, 8-3, & 8-4. Other areas have "pixel blocks" that are visible to the player consisting of all black and/or white lines. It is almost as if the terrain texture is missing. These areas include but are not limited to the following list: 7-1 (SE corner) & 7-3 (SE corner). | ||||
| Additional Information | I am unsure what version of the OS is being used by FS-UAE, same applies for Chipset type and WHDload version for that matter. Here's what the file info says: WHDload V1.1 1550, if that helps. | ||||
| Tags | No tags attached. | ||||
| Machine | A1200 | ||||
| CPU | 68030 | ||||
| CPUSpeed | 50 | ||||
| ChipSet | AGA | ||||
| GFXCard | None | ||||
| ChipMem | 2 MB | ||||
| FastMem | 8 MB | ||||
| Workbench | OS 3.0 | ||||
| KickROM | 40 - Kick 3.1 | ||||
| KickSoft | None | ||||
| WHDLoad | 18.3 | ||||
| imported | |||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2019-02-05 03:19 | Apocalypse612 | New Issue |