2024-12-05 05:57 CET

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IDProjectCategoryView StatusLast Update
0003959DreamWeb[All Projects] Generalpublic2022-08-04 23:09
ReporterHexaae 
Assigned ToWeplProject InfoDream Web (Empire Software)
http://www.whdload.de/games/DreamWeb.html
 
PrioritynormalSeverityminorReproducibilityalways
StatusassignedResolutionopen 
Summary0003959: Minor gfx glitch at the bottom of the screen. When you move pointer or move
DescriptionGameVersion: english,pal
SlaveVersion: 1.1 (06.12.07)

Minor gfx glitch at the bottom of the screen.
When you move pointer or move pointer with selected object from invenotry in the bottom part of the screen (horizontal band 5-10 pixel height) it will flicker a lot.
Tried with 020, 040 and 060 cpu and degraded WinUAE to cycle_exact true etc. but nothing completely fixes the flickering pointer issue at the bottom of the screen.
TagsNo tags attached.
MachineUAE
CPU68060
CPUSpeed75
ChipSetAGA
GFXCardPicasso IV
ChipMem2 MB
FastMem256MB
WorkbenchOS 3.9
KickROM40 - Kick 3.1
KickSoftOther
WHDLoad18.4beta
importedyes
Attached Files

-Relationships
+Relationships

-Notes

note ~0011379

lordelessar (reporter)

I confirm the same gfx bug on the A1200 configuration. Also Dream Web AGA version has a very similar graphical bug when set to a configuration higher than the default amiga 1200.
Winuae 4.9.1
Whdload 18.8

note ~0011381

Paul Head (reporter)

I'm unable to replicate the fault. Tested on WinUAE and on real A1200 with 8MB fast ram, both OCS and AGA versions. How weird. I have 18.7 on real Amiga and 18.8 on WinUAE, plus the last beta. No glitches found.

note ~0011383

Velociraptor5 (reporter)

At me on WinUAE 68020 AGA 2+256MB Ram, latest WHDLoad...

version AGA
-----------
Full cycle exact
- works perfectly
Any other non-Amiga mode (full cycle exact off+CPU speed Normal or Fastest or +JIT)
- always flickers very fast

Version OCS
-----------
Full cycle exact
- flickers very very slowly
Any other non-Amiga mode (full cycle exact off+CPU speed normal or fastest or +JIT)
- always flickers very fast


Version OCS also tested on 68000 ECS 2+8MB (of course, without JIT) and absolutely the same results as on 68020

note ~0011384

lordelessar (reporter)

OCS version needs speed regulation.
Only with cycle_exact false and cpu_speed set to -90% the game does not flicker at the bottom of the screen. But you have to switch it manually because the game with the commands cycle_exact false cpu_throttle -900 will load forever.
+Notes

-Issue History
Date Modified Username Field Change
2018-09-17 12:32 administrator New Issue
2018-09-17 12:32 administrator Status new => assigned
2018-09-17 12:32 administrator Assigned To => Wepl
2018-09-17 12:35 Wepl Status assigned => new
2018-09-17 12:35 Wepl Assigned To Wepl =>
2022-05-31 23:58 lordelessar Note Added: 0011379
2022-06-01 16:52 Paul Head Note Added: 0011381
2022-06-01 21:52 Velociraptor5 Note Added: 0011383
2022-06-04 16:22 lordelessar Note Added: 0011384
2022-08-04 23:09 Wepl Assigned To => Wepl
2022-08-04 23:09 Wepl Status new => assigned
+Issue History