View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0003455 | IK+ | [WHDLoad Installs Games] slave | public | 2016-06-25 11:15 | 2016-08-14 20:53 | ||||||||
Reporter | Hexaae | ||||||||||||
Assigned To | StingRay | Project Info | IK+ (Archer MacLean) http://www.whdload.de/games/IK+.html | ||||||||||
Priority | normal | Severity | tweak | Reproducibility | always | ||||||||
Status | resolved | Resolution | fixed | ||||||||||
Summary | 0003455: Music speed fix in NTSC mode | ||||||||||||
Description | First of all: this game MUST be played in NTSC mode! In PAL, timings will be too slow and laggy. In NTSC gfx proportions are correct, NORMAL speed is perfect and all moves timings are optimal, try yourself... Playability is much better in NTSC. Now... the problem is: music gets too fast in NTSC mode and should be patched to run at the same speed of PAL mode (VBLANK timing?) I offer a gift on Steam for the brave slave coder able to add this patch... | ||||||||||||
Tags | No tags attached. | ||||||||||||
Machine | A1200 | ||||||||||||
CPU | 68040 | ||||||||||||
CPUSpeed | 75 | ||||||||||||
ChipSet | AGA | ||||||||||||
GFXCard | Picasso II | ||||||||||||
ChipMem | 2 MB | ||||||||||||
FastMem | 128 MB | ||||||||||||
Workbench | OS 3.9 | ||||||||||||
KickROM | 40 - Kick 3.1 | ||||||||||||
KickSoft | None | ||||||||||||
WHDLoad | 18.2 | ||||||||||||
imported | |||||||||||||
Attached Files |
|
Notes | |
StingRay (developer) 2016-06-27 18:33 |
No Steam gift needed (couldn't care less), full NTSC support added, all timing related routines adapted so game runs at the same speed on PAL and NTSC. |
Hexaae (reporter) 2016-06-27 22:15 Last edited: 2016-06-27 23:33 |
...but the problem was the exact opposite: NTSC speed is the correct speed, except music being too fast. As far as I can understand you made the whole game run always at PAL speed, not just the music which was desync'ed? Sprites flicker like hell on WinUAE now... mmmh... EDIT: Custom1 ON seems uneffective |
StingRay (developer) 2016-06-28 00:21 |
CUSTOM1 works as intended! And the sprites flickered on UAE before already which was the sole reason for adding the timing fix. |
Hexaae (reporter) 2016-06-28 09:01 Last edited: 2016-06-28 10:49 |
https://www.youtube.com/watch?v=0k5ekHEDKdM Old version was ok: no flickering and correct timing in NTSC. Music was too fast. New version: flickering sprites with a "ghost" effect and slow unnatural moves (PAL timings). Music is ok. The perfect thing would be as in the old NTSC version and no flickering but with fixed (=slowed down) music. |
Hexaae (reporter) 2016-06-28 23:23 Last edited: 2016-07-03 09:13 |
Changes didn't fix the issue properly: only music had to be fixed in NTSC mode, timing was already perfect and also gfx proportions. It's PAL timing, now applied to NTSC mode too, that was wrong (but music was ok). Introduced new flickering issues in NTSC mode. |
Hexaae (reporter) 2016-07-03 09:17 |
Is there any hope to see the NTSC mode properly fixed (i.e. music slow-down only)? |
StingRay (developer) 2016-08-14 18:29 |
Please check attached slave, it should now do exactly what you want in NTSC mode. |
Hexaae (reporter) 2016-08-14 18:53 |
P E R F E C T !! You're my HERO StingRay! |
StingRay (developer) 2016-08-14 20:53 |
Excellent, have fun then. :) |
Issue History | |||
Date Modified | Username | Field | Change |
---|---|---|---|
2016-06-25 11:15 | Hexaae | New Issue | |
2016-06-27 18:33 | StingRay | Note Added: 0005026 | |
2016-06-27 18:33 | StingRay | Status | new => resolved |
2016-06-27 18:33 | StingRay | Resolution | open => fixed |
2016-06-27 18:33 | StingRay | Assigned To | => StingRay |
2016-06-27 22:15 | Hexaae | Note Added: 0005028 | |
2016-06-27 23:19 | Hexaae | Note Edited: 0005028 | View Revisions |
2016-06-27 23:33 | Hexaae | Note Edited: 0005028 | View Revisions |
2016-06-28 00:21 | StingRay | Note Added: 0005032 | |
2016-06-28 09:01 | Hexaae | Note Added: 0005033 | |
2016-06-28 10:49 | Hexaae | Note Edited: 0005033 | View Revisions |
2016-06-28 23:23 | Hexaae | Note Added: 0005040 | |
2016-06-28 23:23 | Hexaae | Status | resolved => feedback |
2016-06-28 23:23 | Hexaae | Resolution | fixed => reopened |
2016-07-03 09:13 | Hexaae | Note Edited: 0005040 | View Revisions |
2016-07-03 09:17 | Hexaae | Note Added: 0005047 | |
2016-07-03 09:17 | Hexaae | Status | feedback => assigned |
2016-08-14 18:29 | StingRay | Note Added: 0005217 | |
2016-08-14 18:30 | StingRay | File Added: IK+.slave | |
2016-08-14 18:53 | Hexaae | Note Added: 0005218 | |
2016-08-14 20:53 | StingRay | Note Added: 0005219 | |
2016-08-14 20:53 | StingRay | Status | assigned => resolved |
2016-08-14 20:53 | StingRay | Resolution | reopened => fixed |