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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0002892 | Impossamole | [WHDLoad Installs Games] slave | public | 2013-12-12 15:08 | 2017-12-08 19:46 | ||||||||
| Reporter | who | ||||||||||||
| Assigned To | StingRay | Project Info | Impossamole (Gremlin/Core Design) http://www.whdload.de/games/Impossamole.html | ||||||||||
| Priority | normal | Severity | major | Reproducibility | always | ||||||||
| Status | resolved | Resolution | fixed | ||||||||||
| Summary | 0002892: Problems with sound on winUAE | ||||||||||||
| Description | Killing enemies, picking up coins and various random events causes the sound to glitch where a lot of sound samples are played sequentially, one after the other. It makes the game very noisy indeed ;) You can trigger the behavior simply killing the first enemy. Using the latest public build of winuae I've tried various settings, cycle-exact on/off etc, always the same result. Unfortunately my a1200 has been dead for a while so cannot test on that. | ||||||||||||
| Tags | No tags attached. | ||||||||||||
| Machine | UAE | ||||||||||||
| CPU | 68020 | ||||||||||||
| CPUSpeed | 50 | ||||||||||||
| ChipSet | AGA | ||||||||||||
| GFXCard | None | ||||||||||||
| ChipMem | 2 MB | ||||||||||||
| FastMem | 128 MB | ||||||||||||
| Workbench | OS 3.1 | ||||||||||||
| KickROM | 40 - Kick 3.1 | ||||||||||||
| KickSoft | None | ||||||||||||
| WHDLoad | 17.2 | ||||||||||||
| imported | |||||||||||||
| Attached Files |
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Notes |
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StingRay (developer) 2017-12-08 19:46 |
Fixed in v1.3. |


