WHDLoad MantisBT - BirdsOfPrey |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0006235 | BirdsOfPrey | [WHDLoad Installs Games] slave | public | 2023-08-14 20:43 | 2023-08-14 21:49 |
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Reporter | Robert Miles | |
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Assigned To | JOTD | |
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Priority | normal | Severity | minor | Reproducibility | always |
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Status | assigned | Resolution | open | |
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Platform | | OS | | OS Version | |
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Product Version | | |
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Target Version | | Fixed in Version | | |
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Machine | A1200 |
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CPU | 68030 |
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CPUSpeed | 50 |
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ChipSet | AGA |
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GFXCard | None |
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ChipMem | 2 MB |
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FastMem | 128 MB |
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Workbench | OS 3.1.4 |
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KickROM | 46 - Kick 3.1.4 |
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KickSoft | 46 - Kick 3.1.4 |
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WHDLoad | 18.6 |
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imported | |
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Summary | 0006235: Uncommanded keyboard inputs when analog joystick is activeated |
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Description | When analog joystick mode is activated in flight (by pressing "0" on the top row) weapons are immediately expended as if the space bar is being held down. Also, the PAUSE key "backspace" does not function in this mode. These issues do not occur when the game is run in original form, un-slaved. |
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Steps To Reproduce | Start an air-to-air mission and add missiles to you aircraft during stores selection. Start the flight, take off, and switch to analog joystick mode by pressing "top row 0." You can cycle through weapons with "F3" (to toggle between auto weapon select) and "Left Shift" (to manually cycle through weapons.) Typically "Space" must be pressed to release a weapon, but I experience all of my weapons being immediately fired when analog mode is active. You can also confirm the "backspace" key does not pause the game in this mode either. |
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Additional Information | When the game is run un-slaved, analog joystick mode works as expected, with the pause key functioning and weapons waiting for space bar to be fired. |
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Tags | No tags attached. |
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Attached Files | |
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