Notes |
|
|
Added some speed regulation to hopefully make game run at 25fps on all setups. Needs testing. I will add a mode to allow 50fps/uncapped soon. |
|
|
|
I hade attatched the game manual for the game Drip please can you include it for the next update and add quitkey support för 68000 cpu as well? |
|
|
|
@DJMIKE,
With Your latest slave (2022-05-04 20:58) :
It seems to works correctly on my A500ACA500Plus @14 Mhz with 7 MB RAM
It seems to works correctly on my A1200 GVP A1230 Turbo+II @ 40 Mhz with 32 MB RAM.
Best regards,
Pascal |
|
|
|
Oh great - thanks very much for checking it out. :-)
I recompiled with the latest KickEmu, so 68000 quit key should just work now (I checked with NOVBRMOVE and it seems to work as expected). |
|
|
|
@DJ Mike
Please can you add the game manual to the install pack? |
|
|
|
"1.1 Beta 2" slave attached. This adds options to the splash screen - speed regulation can be set to 25fps (default), 50fps or disabled.
If all is well with this build, I will package up the install for release - and include the Manual that Retrogamer provided. |
|
|
|
Hi,
Many thanks for Your Latest Beta Slave.
Here my observation :
On my A500 ACA500Plus @14 Mhz with 7 MB : it's better to activate 50 Fps or disable it. Because with 25 Fps it seems realy too slow.
On my A1200 GVP Turbo+II @ 40 Mhz with 32 MB : it's really better to activate 25 Fps. Because with 50 Fps & disable too... it seems really to quick to play it correctly.
Question : is 50 Fps is the same speed as disable option ? because personnaly I don't see really the difference between them.
But all works on my differents systems without any bugs.
Best regards,
Pascal |
|
|
|
@Pascal - is there a difference with the previous slave when running on A500? On that one I simply had the cap at 25fps, so I'm curious if there's been a change in speed now.
50fps means wait 1 vblank, whereas Disable simply turns off the speed regulation entirely. I expect you won't see a difference on real hardware - it mostly seems to affect WinUAE when running without Cycle Exact timing, as that causes CPU to run as though it isn't sharing cycles with Blitter. |
|
|
|
@DJ MIKE
For Myself, on my A500 I have the impression that with the Beta 2 slave with the 25 FPS option the game seems a little slower than with the 1.1 slave of the other day... But Maybe it's just an impression.... as if my character's movement was slightly too slow.... not the enemy's movement... |
|
|
|
v1.1 of this install finally released! I've gone back and implemented a different approach using a CIA timer, as I felt using VBlank was too slow. Should hopefully be alright on all setups now. |
|