WHDLoad MantisBT - Intact
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0003676Intact[All Projects] Generalpublic2017-04-17 13:322020-04-19 22:57
Assigned ToCFOU 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
ChipMem2 MB
FastMem32 MB
WorkbenchOS 3.9
KickROM40 - Kick 3.1
Summary0003676: game loads to title page fine, but soon as start playing the screen messes up
DescriptionGameVersion: pre-installed version from retroplay's cloud, pal 1 disc 1.5MB slave
SlaveVersion: 1.0 from 20.05.2000

game loads to title page fine, but soon as start playing the screen messes up and very hard to play game as screen switches off/on and shakes badly turning to black & white almost like its trying to display ntsc mode, have tried many tooltypes nocache nommu etc. one you get game over the game returns to title page and all is okay again, so its only messed up ingame. hope you can find the fault.
sadly i have no way of transfering any files from my amiga to pc to upload anything. and i only have a Amiga CD reading drive which is how i get stuff onto my amiga
TagsNo tags attached.
Attached Files? intact-beta.lha (16,978) 2020-04-17 01:35
? IntactBeta4.lha (16,760) 2020-04-17 06:11
? Intact-beta5.lha (6,920) 2020-04-17 19:05
? intact-beta7.lha (19,119) 2020-04-17 19:49
? Intact-beta8.lha (14,512) 2020-04-17 22:39
png Capture_LogDMAREgisters.PNG (32,037) 2020-04-18 19:12

png SnoopMMUTooltypes.PNG (22,852) 2020-04-18 20:47

? Intact-beta9.lha (14,307) 2020-04-19 20:48

2020-04-17 01:35   
can you test attached beta patch?

planed try to use fast memory instead of chip for extended memory
2020-04-17 02:40   
extracted all files over the old files and its same, game loads fine, press fire to play, loading game disc comes up (dont think this did before), but soon as ingame screen starts, screen its switching on/off and messed up unable to see whats going on properly, soon as lives gone, it returns to title screen and all is fine again
2020-04-17 04:51   
have you try with nocache tooltype?
2020-04-17 05:15   
Can you try last beta 2?
only 512 ko of chip
extra memory in fast memory now

2020-04-17 06:11   
can you try attached beta 4?

All interupt code fixed (missing lea $dff000,a0)
=>randow crash exiting game or during OS swap
2020-04-17 11:44   
tried beta 4. yes icon has the nocache tooltype on. still same screen messes up soon as it goes into game. lives gone returns to title page all looks fine again

i presume you cannot replicate the problem i am seeing. must be something thats only affecting my setup, unless there is some sort of protection checks you are overlooking hidden in code

as in original post, only way to get file from here to my amiga is by burning a cd. wasting alot of cds for a 16k beta file.. i cannot install from my original floppy as it got infected with a bootblock virus which made game unusable, which is why i installed the preinstalled version. my amiga is connected to a modern smart tv via cables, but this is only game where the screen probs appear so dont think that is problem

thanks for all your efforts, it may have to stay as a game i cant play anymore
2020-04-17 13:26   
i can provide to you original bootblock so you can install to restore your disk erasing the virus if you want (there are many tools on aminet to install an bootblock.

it's not checksum because i can play on all my configuration (blizzard 030 & 060) on winuae

PS: replace you CD by and IDE compact flash (you can have an amovible IDE device (supported by winaue for file transfert on real amiga it's really quick ...)

what is you exact configuration (with memory type?)
2020-04-17 14:45   
(Last edited: 2020-04-17 14:46)
@CFOU: I had a quick look and there is a move.w #$5,$84(a0) at $52C76 which in turn means copperlist 2 pointer is trashed which, most likely, causes the problem. It definitely needs to be fixed.

2020-04-17 15:49   
i have no idea where the floppy disc is probaly in a box in storage somewhere.

as for replacing cd drive, not gonna happen, not willing to spend money on amiga hardware anymore.

Standard A1200 (my original from 20+ years aga), with...
 Apollo ZorroII card, Clock battery replaced 2019
 32MB Fast Ram, 2Mb Chip
 CPU: 68030 42.60 Mhz FPU: 68882 MMU: 68039 (not in use)
 IDE internatl 3.5inch 4GB harddrive
 Scsi Squirrel CD Crive
 Kickstart 39.106, Workbench 40.42, Setpatch 43.6
2020-04-17 19:05   
i can not understand works perfectly on several winuae configurations

more oer on my real a1200 +020 (without blizzard) and with my both amiga with blizzard 060 & 030 it's works fine i try 3 first level3

attached last beta 5 with trainer + second button support for both players

what is your memory configuration (with start adresses)

i will look for that

again interupt to fix use USER cpu mode value for A0 register.
It must be all time vith value to DFF000 because not initialised in interupt codes.
Lea DFF000,a0 already added but missing to replace some:
movem d0-D1/a1 by movem d0-d1/d0-a1 for all interupt code by example
2020-04-17 19:49   
attached beta 7
normaly no trouble because already fixed because i wrote:
move.l #$50060,$dff084
lea $dff000,a0
move.w #5,$84(a0)...
but i remove it (not used)

with beta 7 all interupt code are fixed:
- lea dff000,a0 inserted
- Movem.l xx/a0,-(a7) & Movem.l (a7)+,xx/a0 inserted
2020-04-17 20:28   
tried beta7, still no joy, another wasted cd to collecton, gonna run out of cd's soon. time to give up the ghost i think
2020-04-17 20:39   
why don't you use rewritable CDs?
2020-04-17 21:18   
(Last edited: 2020-04-17 21:19)
@CFOU: I tried beta 7 and the copperlist problem still exists there, Copperlist 2 ptr points to $50000 but there is no valid copper data there. This my lead to certain unexpected problems so the move.w #5,$84(a0) needs to be fixed to point to a valid copperlist (maybe a move.l #-2,$50000 might do the trick).

2020-04-17 22:18   
@Stingray i dont understand

i was removed by $6004, i will verify at $52c76
second copper list is at $50060

Can you see following picture before gfx but after to have launch game pressing 1/2 or joy faire?

if yes but shortly before GFX bug can you try with Intact1MO.slave (no loading all data preloaded in intro)?
2020-04-17 22:39   

i think i found your problem.

obosete code with SR modification when track was loaded are removed.
now game launch withou PRELOAD tooltype

Attached Beta8

have you same problem?
if yes, can you test last version?

2020-04-17 22:47   
the image you posted before, yes i see the disc loading screen but dont remember all those character thingies on right of the disc.

will try beta 8 later. as for why not using cd-rw's, for some reason the amiga cd drive will not recognise them, just thinks there is no disc in drive.
2020-04-17 23:47   
nope beta 8 is worse, no info files in latest beta, renamed old ones to match the slave files in beta
now black intact logo screem with grandslam logo, turns blue after few secs, when seems to be a buttonwait function active even tho no tooltype, it turns green after pressing a button, and goes to loading bar screen, then freezes again when bar ends, press button again and it goes to title page, pressing joytick button or 1 to start 1 player game, and its messed up ingame as before
2020-04-18 00:03   
(Last edited: 2020-04-18 00:07)
just click on Left Mouse button at each colored screen!!!

It's debug pause not removed by error ;)

2 colors before intro

Yellow pause after intro before launch title screen!

can you test again but clicking on LMB at 3 color pause?

2020-04-18 00:31   
yep clicked mouse at each colour pause, still messed up once get into game after the disc loading screen with the creatures coming out of the disc, same as before once lives lost and continue game countdown ends (yep i can see these between screen mess, like i said its like its changing ntsc or something black and white sometimes, others time black screen, no signal pops up on tv before screen comes back black and white and shaking screen unplayble like that) it returns to title page and screen display is fine again
2020-04-18 01:44   
just saw your post about my memory details with addresses

according to sysinfo

2MB CHIP RAM at 00000400
16MB Fast RAM at 01000000
16MB Fast Ram at 03000000
2020-04-18 01:47   
have you possibility to post video ? to help

normaly when you have countdown, you have just to ckick on FIRE button to restart current level.

it's curious i my memory i have see it one or too time entering in monitor!!

i will try to reproduct it and try to understand the cause (perhaps some self-modying code not patched
2020-04-18 02:03   
sadly no. i can transfer to amiga, but not from it. never used or wanted to use winuae or other emulators on pc, i presume your original installer works on winuae.

plenty of other shooters i can play on my amiga :)
2020-04-18 02:32   
1 )can you make a short video from the title screen using a mobile phone and send me a WeTransfert link?

2)Have you tested the slave 'intact-1Mo.slave' to compare (all levels are preloaded)
2020-04-18 12:20   
i dont have a mobile phone, so no

i tried all 3 slaves all same get to title screen and see disc on starting game, but screen messes up in game.

only visable changes your beta's have done are adding the debug pauses on loading game
2020-04-18 13:05   
it's not SMC pb.

i can play with cache (after to add 4 anothers blitters delays in game) on 68060.

i continue to investigate...

but it's difficult when you can't reproduct bug or see the problem... it's specific to you configuration perhpas apolo 040 board

I will try to found another owner of apolo board to compare....
2020-04-18 14:33   
managed to may a video with my laptop camera, where do i send it
2020-04-18 15:08   
@CFOU: The copperlist problem is fixed in beta 8. Looking at Mark's video I would first check if the MaxTransfer settings are OK. Copy all patch files to RAM: and play from there. If the problem is not present then, it's a MaxTransfer problem.
2020-04-18 16:07   

I am not sure.

if you look wideo, there are vertical wave at the left border of the screen

perhaps a scandoubler problem with this game?

1) can you try Stingray test (launch game copyed in "ram:")
2)Have you a scandoubler?
3)What is your montinor?
4)if not, How monitor is connected to the amiga?
2020-04-18 16:25   
to be honest the game looks playable in the video, but it looks more shaky IRL

tried copying intact folder to ram, run from there same screen problems

no scandoubler
running on a tv Polaroid 32inch HD ready LEDTV
connected from amiga to tv via the yellow/white/red wires (not sure name of them)
2020-04-18 16:29   
doubt its tv problem as no other whdload games have same problem as far as in games i have tried, played battle squadron, turrican and lots of others on same setup
2020-04-18 17:33   
(Last edited: 2020-04-18 17:34)
@CFOU: As the MaxTransfer has been ruled out as the cause of the problem next things I'd check would be DDFSTRT/STOP settings, there might be OCS only values used. What makes me wonder though is that this problem apparently only happens on Mark's machine. But it must be copperlist related, I'm 99,9% sure of that.

2020-04-18 17:50   
there must be something where it starts game, as screens fine loading and on title page
2020-04-18 18:51   
(Last edited: 2020-04-18 18:52)

Irek have just tested game on both 040 configurations with success.

is not 040 problem...

I already test game with SNOOPOCS and its works fine on real a4000 & a1200

in game DMA register value:
$8e = $2c81
$90 = $f4c1
$92 = $38
$94 = $d0
$104 = $ff
$106 = $c40
$108 = $2
$10a = $2
$10c = $11
$1DC = 0 (no $20 for NTSC MarkG)

2020-04-18 18:57   
Irek's answer:
"Yes, I just tried it on my Apollo 1240/16 MB. On the first try I had gfx verticall problems at the intro and game (after the yellow screen color). After the reset, the game ran again without additional options, so I can say that the game works well on an Apollo too. :)"
2020-04-18 19:12   
Perhaps some DMA registers not initialised by game!


1) Can you try with following tooltype?

but before you can add in S:WHDLOAD.prefs

2) launch game
3) leave game pressing HELP key ($5f) to create a dump file when you have GFX bugs

you knox you can not send to me an amiga file but
can you send to me a PHOTO of the registers file created?
you can found it in
ram:t/.whdl_register (if CoreDumpPath define as T:)
or of course T:.whdlçregister

attached an example of needed photo;)
2020-04-18 19:16   
my apollo is 68030
2020-04-18 19:23   
i tested on Blizzard 030 so in not 680030 issue...
2020-04-18 19:30   
@MarkG do you have your CD drive in your Amiga Desktop 1200 without additional power supply?
If that is the case, it may be that your Apollo card is causing problems that require a lot of power. Turn off your cd rom and try to restart the game from RAM folder.
2020-04-18 19:35   
is that 3 separate tooltypes?

when i add em on 3 lines, computer crashes when i click game icon
2020-04-18 19:44   
CD Drive has its only power supply, but cd drive is off unless i am using it to copy files from cd to amiga
2020-04-18 19:44   
SNOOP tooltype is crashing amiga, ie freezes
2020-04-18 20:16   
My recommendation would be: disconnect the cable connection from your CD ROM and the Amiga board. And try to start the game from RAM folder. You can use your pre-installed version 1.0 with an older version of WHDload. I'm almost sure this can help. ;)
2020-04-18 20:47   
on 030 you need at MMU tooltype too (no on 040)

see attached example for correct tooltypes for SNOOP support on 030.

but warning not all 68030 have MMU...

I don't now if appolo 030 had MMU

MMU is needed for SNOOP option

best regards
2020-04-18 21:53   
(Last edited: 2020-04-18 21:55)
@CFOU: I didn't even mention anything regarding this being a 040 problem?

I have checked the DMA values you mentioned and the BPLCON2 settings ($ff) are wrong and need to be fixed, set it to $3f. May or may not fix the problem but it still is a bug.

2020-04-18 22:02   
ok no MMU on my board it seems. so cant do snoop

Removed squirrelscsi card from card slot, tried game from ram, no difference
2020-04-18 22:06   
@Stingray, i will try to fix it BPLCON2 tommorow...

i will verify if BPLCON2 is to $ff in title screen to compare (indeed MArkD have no problem on Title screen
2020-04-18 22:23   
Ruled out it being the apollo 1230 MKII card, just removed card. and tried the nofast.slave. it takes ages with flashing on/off sceeen while loading all the data, but when game gets to start page and press 1 or joystick to start game it messes up same as in my video
2020-04-18 22:28   
does the game require any specific external system libraries etc that are not included in the installer. i would imagine as my workbench is very ancient versions if any have been upgraded in the last 15 years
2020-04-18 22:43   

no libray used by game, it must be a DMA register problem.

but i don't understand why you are the only one with the problem...
2020-04-18 23:06   
it is strange my sysyem has a problem with this game, sorry for causing you such a pain with this game. just about sums me up i am a problem :)

used to love playing this game on my a500 back in the 90's and on a degraded a1200 from disc.
2020-04-19 20:48   
After verification BPLCON2 is to $0000 in title screen and $00ff in game

beta9 fix to $003f BPLCON2 in game

for information game copperlist and game main interuptinitialised at: $5524e

no another idea for the moment...
2020-04-19 21:44   
Succees :)

tried beta 9 game plays now on my system. there are a few squelches in the in game music now and then, but i can live with that, at least i can play it now, thanks very much for your effors and your helper stingray with some hints

will try some tooltypes nocache etc see if that fixes in game music

thx again
2020-04-19 22:39   
(Last edited: 2020-04-19 22:57)

thank Stingray, I would never think BPLCON2 could cause trouble on some confugirations and not anothers...

Issue History
2017-04-17 13:32administratorNew Issue
2017-04-17 13:32administratorStatusnew => assigned
2017-04-17 13:32administratorAssigned To => CFOU
2020-04-17 01:35CFOUFile Added: intact-beta.lha
2020-04-17 01:35CFOUNote Added: 0008215
2020-04-17 02:40MarkGNote Added: 0008218
2020-04-17 04:51CFOUNote Added: 0008219
2020-04-17 05:15CFOUNote Added: 0008222
2020-04-17 06:11CFOUFile Added: IntactBeta4.lha
2020-04-17 06:11CFOUNote Added: 0008223
2020-04-17 11:44MarkGNote Added: 0008225
2020-04-17 13:26CFOUNote Added: 0008227
2020-04-17 14:45StingRayNote Added: 0008228
2020-04-17 14:46StingRayNote Edited: 0008228bug_revision_view_page.php?bugnote_id=8228#r1174
2020-04-17 15:49MarkGNote Added: 0008231
2020-04-17 19:05CFOUFile Added: Intact-beta5.lha
2020-04-17 19:05CFOUNote Added: 0008240
2020-04-17 19:49CFOUFile Added: intact-beta7.lha
2020-04-17 19:49CFOUNote Added: 0008244
2020-04-17 20:28MarkGNote Added: 0008251
2020-04-17 20:39CFOUNote Added: 0008253
2020-04-17 21:18StingRayNote Added: 0008254
2020-04-17 21:19StingRayNote Edited: 0008254bug_revision_view_page.php?bugnote_id=8254#r1183
2020-04-17 22:18CFOUNote Added: 0008259
2020-04-17 22:39CFOUFile Added: Intact-beta8.lha
2020-04-17 22:39CFOUNote Added: 0008260
2020-04-17 22:39CFOUNote Edited: 0008260bug_revision_view_page.php?bugnote_id=8260#r1185
2020-04-17 22:47MarkGNote Added: 0008262
2020-04-17 23:47MarkGNote Added: 0008264
2020-04-18 00:03CFOUNote Added: 0008265
2020-04-18 00:04CFOUNote Edited: 0008265bug_revision_view_page.php?bugnote_id=8265#r1187
2020-04-18 00:07CFOUNote Edited: 0008265bug_revision_view_page.php?bugnote_id=8265#r1188
2020-04-18 00:31MarkGNote Added: 0008268
2020-04-18 01:44MarkGNote Added: 0008271
2020-04-18 01:47CFOUNote Added: 0008272
2020-04-18 02:03MarkGNote Added: 0008273
2020-04-18 02:32CFOUNote Added: 0008274
2020-04-18 12:20MarkGNote Added: 0008284
2020-04-18 13:05CFOUNote Added: 0008287
2020-04-18 14:33MarkGNote Added: 0008290
2020-04-18 15:08StingRayNote Added: 0008292
2020-04-18 16:07CFOUNote Added: 0008294
2020-04-18 16:25MarkGNote Added: 0008296
2020-04-18 16:29MarkGNote Added: 0008297
2020-04-18 17:33StingRayNote Added: 0008299
2020-04-18 17:34StingRayNote Edited: 0008299bug_revision_view_page.php?bugnote_id=8299#r1194
2020-04-18 17:50MarkGNote Added: 0008300
2020-04-18 18:51CFOUNote Added: 0008301
2020-04-18 18:52CFOUNote Edited: 0008301bug_revision_view_page.php?bugnote_id=8301#r1196
2020-04-18 18:57CFOUNote Added: 0008302
2020-04-18 19:12CFOUFile Added: Capture_LogDMAREgisters.PNG
2020-04-18 19:12CFOUNote Added: 0008303
2020-04-18 19:16MarkGNote Added: 0008304
2020-04-18 19:23CFOUNote Added: 0008305
2020-04-18 19:30IrekNote Added: 0008306
2020-04-18 19:35MarkGNote Added: 0008308
2020-04-18 19:44MarkGNote Added: 0008309
2020-04-18 19:44MarkGNote Added: 0008310
2020-04-18 20:16IrekNote Added: 0008311
2020-04-18 20:47CFOUFile Added: SnoopMMUTooltypes.PNG
2020-04-18 20:47CFOUNote Added: 0008314
2020-04-18 21:53StingRayNote Added: 0008316
2020-04-18 21:55StingRayNote Edited: 0008316bug_revision_view_page.php?bugnote_id=8316#r1198
2020-04-18 22:02MarkGNote Added: 0008317
2020-04-18 22:06CFOUNote Added: 0008318
2020-04-18 22:23MarkGNote Added: 0008319
2020-04-18 22:28MarkGNote Added: 0008320
2020-04-18 22:43CFOUNote Added: 0008321
2020-04-18 23:06MarkGNote Added: 0008322
2020-04-19 20:48CFOUFile Added: Intact-beta9.lha
2020-04-19 20:48CFOUNote Added: 0008333
2020-04-19 21:44MarkGNote Added: 0008336
2020-04-19 22:39CFOUStatusassigned => closed
2020-04-19 22:39CFOUResolutionopen => fixed
2020-04-19 22:39CFOUNote Added: 0008338
2020-04-19 22:57CFOUNote Edited: 0008338bug_revision_view_page.php?bugnote_id=8338#r1200