WHDLoad MantisBT - MortalKombat2 | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0002986 | MortalKombat2 | [All Projects] General | public | 2014-03-29 23:12 | 2022-04-23 15:58 |
Reporter | sanjyuubi | ||||
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Assigned To | JOTD | ||||
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Platform | OS | OS Version | |||
Product Version | |||||
Target Version | Fixed in Version | ||||
Machine | A600 | ||||
CPU | 68EC020 | ||||
CPUSpeed | 25 | ||||
ChipSet | ECS | ||||
GFXCard | None | ||||
ChipMem | 2 MB | ||||
FastMem | 11 MB | ||||
Workbench | OS 3.1 | ||||
KickROM | 40 - Kick 3.1 | ||||
KickSoft | None | ||||
WHDLoad | 17.2 | ||||
imported | |||||
Summary | 0002986: Shangs Tsungs Fatality 30s pause | ||||
Description | Using whdload and performing Shang Tsungs Kintaro fatality (block, B, B, F, F, U, U) there is about 30s pause between screen dims and fatality animation. This doesn't happen when i launch MK2 from floppies (maybe 2 or 3s). Does, this happen because this data is not preloaded to RAM (even if, it's quite long)? | ||||
Steps To Reproduce | Perform Kintaro morph fatality by Shang Tsung. | ||||
Tags | No tags attached. | ||||
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Issue History | |||||
Date Modified | Username | Field | Change | ||
---|---|---|---|---|---|
2014-03-29 23:12 | sanjyuubi | New Issue | |||
2014-03-29 23:15 | sanjyuubi | Note Added: 0003821 | |||
2019-06-17 17:27 | Wepl | FastMem | 0 MB => 11 MB | ||
2022-04-23 00:35 | JOTD | Assigned To | => JOTD | ||
2022-04-23 00:35 | JOTD | Status | new => acknowledged | ||
2022-04-23 15:58 | JOTD | Status | acknowledged => closed | ||
2022-04-23 15:58 | JOTD | Resolution | open => fixed | ||
2022-04-23 15:58 | JOTD | Note Added: 0011187 |