WHDLoad MantisBT - Impossamole | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0002892 | Impossamole | [WHDLoad Installs Games] slave | public | 2013-12-12 15:08 | 2017-12-08 19:46 |
| Reporter | who | ||||
|---|---|---|---|---|---|
| Assigned To | StingRay | ||||
| Priority | normal | Severity | major | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Platform | OS | OS Version | |||
| Product Version | |||||
| Target Version | Fixed in Version | ||||
| Machine | UAE | ||||
| CPU | 68020 | ||||
| CPUSpeed | 50 | ||||
| ChipSet | AGA | ||||
| GFXCard | None | ||||
| ChipMem | 2 MB | ||||
| FastMem | 128 MB | ||||
| Workbench | OS 3.1 | ||||
| KickROM | 40 - Kick 3.1 | ||||
| KickSoft | None | ||||
| WHDLoad | 17.2 | ||||
| imported | |||||
| Summary | 0002892: Problems with sound on winUAE | ||||
| Description | Killing enemies, picking up coins and various random events causes the sound to glitch where a lot of sound samples are played sequentially, one after the other. It makes the game very noisy indeed ;) You can trigger the behavior simply killing the first enemy. Using the latest public build of winuae I've tried various settings, cycle-exact on/off etc, always the same result. Unfortunately my a1200 has been dead for a while so cannot test on that. | ||||
| Tags | No tags attached. | ||||
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| Issue History | |||||
| Date Modified | Username | Field | Change | ||
|---|---|---|---|---|---|
| 2013-12-12 15:08 | who | New Issue | |||
| 2017-12-08 19:46 | StingRay | Note Added: 0005909 | |||
| 2017-12-08 19:46 | StingRay | Assigned To | => StingRay | ||
| 2017-12-08 19:46 | StingRay | Status | new => resolved | ||
| 2017-12-08 19:46 | StingRay | Resolution | open => fixed | ||