THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR
IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND
PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE
TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING,
REPAIR OR OTHER REMEDIATION.
UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE
CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD
PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE.
This install applies to "Space Hulk" (c) 1993 Electronic Arts.
- Slave requires WHDLoad V17+.
- Game requires 0.5Mb chip mem and 1.0Mb other mem
(+2.0Mb other memory for preload option)
If you have problems with this installation please try and get a newer
version of this package from the WHDLoad WWW-Page. If that doesn't help try
some Tooltypes like NOCACHE, NOAUTOVEC, NOVBRMOVE, NOMMU, PAL or NTSC. If
that also fails, please inform the author via the Bug-Report-Form which
can be accessed on the WHDLoad WWW-Page or create a mantis issue directly
- PAL Original Release v1.0
- Hitsquad Budget Release v1.0
- All 'Scene' versions
Version 2.0 (18.06.2022) done by JOTD:
- rewritten from scratch, using my JST source
- fixed to be able to use 32 bit fast memory / 512k chip
(game should be much faster now)
- quitkey on 68000
- no longer needs kickstart emulation
- savegame feature restored
Version 1.0 (14.07.2003) done by Galahad:
- Full Loading from HD (Real Files)
- Access Fault removed
- Enable cache for greater loading speed
- Quit Option (F10 key)
Thanks to Tony Aksnes and Peter Wraighworth for the images
Thanks to Frank for the installer and icons
This game didn't like 32bit fastram, hence why it hasn't been activated.
Nice enough game, that is a little speedier with caches enabled, but the way
that the game is coded doesn't lend itself to huge ingame speed increases.
Kindest Regards, Galahad, Tony, Peter and Frank