THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR
IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND
PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE
TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING,
REPAIR OR OTHER REMEDIATION.
UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE
CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD
PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE.
This install applies to "Nicky Boom" © 1992 Microids.
This install requires WHDLoad and DIC to be in the path.
These programs can be found in the WHDLoad package.
To install from a different drive than DF0: select installation mode Expert.
The installed game requires 512k ChipMem (+880k for Preload).
It can be quit by pressing F10 (key can be changed with Tooltype "QuitKey=").
- Full load from HD
- Protection removed (manual check, checksums, see below)
- Byte write to AudXVol in replayer fixed
- Decrunchers (ByteKiller/Ice!) relocated to fast memory
- High scores are saved to a separate file if trainer is not used
- Keyboard delay increased
- Trainer added (CUSTOM1=1, see below)
- ROMIcon and NewIcon (all created by Frank)
- All sources included
- Quit option that works on 68000 machines (default key is 'F10')
Here's the new and shiny patch for Nicky Boom. It was reported on EAB
that the old patch by Mick didn't work correctly on 68000 machines
so I had a look at fixing it. First I just wanted to update Mick's
slave source but once I saw how the game was patched I decided to
completely redo the patch from scratch because the old patch wasn't
very good (sorry Mick!).
It wasn't much work anyway because the game code is quite good.
The game had a manual protection which I have completely disabled in
this patch, i.e. you won't ever see it! The protection is quite funny
in this game, there are checksum checks but these aren't very effective
and were quite easy to spot. Even funnier is that there is code left in
the game to save all checksums to disk, obviously built-in by the coder
and then forgotten to remove. Why even have checksum checks then? Somehow
it reminds me of the classic example of protecting a car against theft
with an expensive car alarm but forgetting to lock the doors.
There also was a check for the correct bootblock checksum which was quite
funny too because it was so obvious that it could've been completely
You can enable the built-in trainer plus some additional trainers with
the CUSTOM1=1 tooltype. You will then have:
- unlimited lives
- in-game keys, these are:
F1: get shield
F2: get 10 bombs
F3: get 10 megabombs
F4: get 10 keys
DEL: skip level
Additionally I have added unlimited bombs, megabombs and keys.
Please note that the high scores will not be saved if you enable
The level passwords are:
Enjoy this cute platformer from HD.
Greetings to all in Scarab and Scoopex, the WHDLoad team, PMC,
Musashi5150, Skan, Slummy, Loaderror, Frequent, Wayne Kerr, Mr.Spiv
and all the other usual suspects. :)
Extra greetings to the usual suspects on #amigascne, see you all at
Revision 2013! :)
version 1.2 (08.03.2013) done by StingRay:
- redone from scratch
- protection completely removed
- checksum checks disabled
- 68000 compatible
- decrunchers relocated
- high scores saved to separate file
- requires WHDLoad v17+
- source code included
version 1.1 (29.06.2006) done by Wepl
- tag termination fixed to work with WHDLoad v16.6
- manual added
- new install script
- source included
version 1.0 (26.10.2000) done by Mick
If you have problems with this installation please try and get a newer
version of this package from the WHDLoad WWW-Page. If that doesn't help try
some Tooltypes like NOCACHE, NOAUTOVEC, EXPCHIP, NOMMU, PAL or NTSC. If
that also fails, please inform the author via the Bug-Report-Form which
can be accessed on the WHDLoad WWW-Page.
For the full WHDLoad package, other installs and updates refer to: