THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR
IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND
PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE
TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING,
REPAIR OR OTHER REMEDIATION.
UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE
CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD
PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE.
This install applies to "Cougar Force" © 1991 Tomahawk.
Requirements:
-------------
This install requires WHDLoad to be in the path.
These programs can be found in the WHDLoad package.
To install from a different drive than DF0: select installation mode Expert.
The installed game requires 0.5 MB ChipMem (+1.4 MB for preload)
It can be quit by pressing F10 (key can be changed with Tooltype "QuitKey=").
The game requires an installed A500 Kickstart 1.3 image.
The kickstart image must be located in the directory "Devs:Kickstarts" and
must be named "kick34005.A500". The image can be extracted from a A500 with
tools like 'GrabKick' or similar which can be found on aminet.
If the image is of wrong version or altered in any way WHDLoad will quit with
an appropriate message.
Additionally the file "kick34005.A500.RTB" must be installed in the same
directory as the kickstart image. It can be found in the archive
"util/boot/skick346.lha" on aminet.
Features:
---------
- Full load from HD
- Protection removed (manual check)
- Intro can be skipped with CUSTOM1
- Timing fixed (CUSTOM2, see below)
- Access faults fixed (x7)
- Exit bug in 3d parts fixed (x2)
- DMA wait in replayer fixed (x2)
- Byte write to volume register fixed
- 2 NewIcons, RomIcon and OS3.5 color icon (all created by Irek)
- Source code included
- Quit option that works on 68000 machines (default key is 'F10')
This patch was requested by Irek a few days ago on EAB, he also
provided the disk images and the nice icons. While patching this
game wasn't hard it still was pretty time consuming and rather annoying
as I actually had to play all the levels which wasn't fun at all...
The code is rather bad and a lot of access faults had to be fixed, in the
3d parts there also were problems when exiting the game which had to be
fixed as well. Worst problem was the missing timing though, on a plain
68000 A500 the code is so slow that the coder didn't add any sync with the
raster beam. On fast machines this made the game completely unplayable as
it runs way too fast. To fix this I have added the CUSTOM2 option, you can
choose how many frames should be waited, i.e. this option defines how
often WaitTOF is called in the mainloop.
The "protection" was one of the worst I ever encountered, whoever thought
it would be a good idea to have all protection code in a separate executable
which just needs to be removed for the game to be "cracked" either has a
bright sense of humour or no clue how to implement a protection check.
Not much more to say here, "enjoy" the game from HD.
Sting, 13-Sep-2018
Greetings to all in Scarab and Scoopex, the WHDLoad team, PMC,
Musashi5150, Skan, Slummy, Loaderror, Frequent, Wayne Kerr, Mr.Spiv
and all the other usual suspects. :)
Special greetings to all Golf MK1 fans worldwide except those
lowlifes who "borrowed" my MK1 for a joyride!
Extra greetings to the usual suspects on #amigascne, see you all at
Revision 2019! :)
History:
--------
version 1.00 (13.09.2018) done by StingRay:
- initial release
- source code included
Contact:
--------
If you have problems with this installation please try and get a newer
version of this package from the WHDLoad WWW-Page. If that doesn't help try
some Tooltypes like NOCACHE, NOAUTOVEC, EXPCHIP, NOMMU, PAL or NTSC. If
that also fails, please inform the author via the Bug-Report-Form which
can be accessed on the WHDLoad WWW-Page.
For the full WHDLoad package, other installs and updates refer to:
http://www.whdload.de/
or aminet:dev/misc/whdload#?
and aminet:game/patch/ |