Short: HD-Installer for Brian Lara's Cricket V1.0
Author: Codetapper/Action (codetapper@hotmail.com), ICQ: 26051687
Uploader: Codetapper/Action (codetapper@hotmail.com)
Version: 1.0
Type: game/patch
This patch applies to "Brian Lara's Cricket" (c) 1995 Audiogenic - 1 disk.
Original supplied by myself for once! :)
REQUIREMENTS:
- Slave requires WHDLoad V10+
- Game requires 1Mb chip mem (+850k other memory for preload option)
FEATURES:
- Full load from HD
- Access faults fixed (x3)
- Ability to load and save games and teams to two virtual disks
- Added 'F9' key to force a disk swap (see note below)
- All files can be compressed to save space (FImp, Propack etc)
- RomIcon, NewIcon and OS3.5 Colour Icon (created by me!)
- Quit option (default key is 'F10')
The original disk contains a Rob Northen copylock but the copylock itself
was not included in the game! This was probably just an oversight which
was corrected in the sequel "Brian Lara's Cricket '96".
During the game, press the "Disk" button to switch between the game and
data disk. I have tried to patch all the disk code so that it should
automatically select the correct disk when it wants to load data. For
example, if you select an international team from the game disk but want
the computer playing a Shefield Shield side on disk 2, press the "Disk"
button and then pick the second team. After selecting the team it should
automatically switch back to the game disk without prompting you. If you
wish to copy teams from one disk to the other, select the teams and press
'F9' when asked to insert the target disk. That way you will have forced
a disk swap and can press the Retry button to start the save.
There is some very buggy code in all the Audiogenic cricket games on the
Amiga. If you setup your fielders in such a way that the wicket keeper has
to retrieve the ball he will sometimes pick it up and throw it over the
boundary when playing from floppy disk. This is actually causing an access
fault and overwriting memory which can often end up in a complete crash.
I have added some code to try and fix it and although it seems to fix the
illegal memory accesses, you may get into a situation where the keeper will
run after the ball, pick it up and throw it towards the middle of the
wicket. The bowler will then field the ball, pick it up and throw it back
towards the stumps. If the keeper hasn't had time to return to the stumps,
he will dive to grab it and again throw it back down the pitch. This can
continue for several throws before finally they inch their way back to the
stumps and field the ball. In the meantime, 7 or 8 runs can often be
scored!
To get around this I suggest the following:
- Always have a slip fielder to gather the short ball on the off side
- Always have a fielder behind square on the leg side
- If the above situation occurs you can press Escape to stop the madness.
Escape seems to signal a dead ball and the next delivery is bowled.
If you wish to replicate the problem, move all your fielders including the
slip fielder to the long off boundary. Select a spin bowler and move the
keeper so he is fielding where the 1st slip would be. Pitch a wide
delivery down the leg side but not wide enough to be signalled a wide. The
batsman will not usually play at the ball, but the keeper can't stop it so
he'll run from his mark and chase after the ball. Now watch the madness
begin! :)
Greetings to Carlo, Phil, Mad-Matt, Wepl, all Action members, the WHDLoad
team and of course to everyone that loves the greatest sport in the world -
cricket!
Codetapper/Action (16-Feb-2003)
Bug report form, full WHDLoad package and other installs:
http://www.whdload.de/
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