THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR
IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND
PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE
TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING,
REPAIR OR OTHER REMEDIATION.
UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE
CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD
PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE.
This install applies to "Ode to Ramon 2" © 1989 Digital Force.
Requirements:
-------------
This install requires WHDLoad and DIC to be in the path.
These programs can be found in the WHDLoad package.
To install from a different drive than DF0: select installation mode Expert.
The installed demo requires 0.5 MB ChipMem (+0.9 MB for preload)
It can be quit by pressing F10 (key can be changed with Tooltype "QuitKey=").
Features:
---------
- Full load from HD
- Interrupt fixed
- Decrunchers relocated to fast memory
- DMA wait in replayer fixed
- Byte write to AudXVol in replayer fixed
- Access fault fixed
- Modulo/scanline effect bug on ECS/AGA machines fixed (see below)
- Bplcon0 color bit fixes (x6)
- Illegal copperlist entries fixed (x69)
- Source code included
- NewIcon (created by me)
- Quit option that works on 68000 machines (default key is 'F10')
Here's the patch for the sequel to Ode To Ramon. Features almost
the same code as its predecessor so fixing it wasn't very
hard as I had done all the necessary work already.
The scroller only worked correctly on OCS machines, on ECS/AGA machines
it would be unreadable due to a modulo bug caused by a very low ddfstrt
value. Also, on OCS machines the scroller is displayed with a scanline effect.
To achieve the same effect on ECS/AGA machines I had to adapt the scroller
code, I simply use the blitter to copy the original scroller screen to
a different location in memory and use the modulo to achieve the scanline
effect by copying every other line only.
Other than that there was a rather stupid bug in the sprite routines which
caused an access fault due to a wrong loop counter check. Result was a write
access to a "random" memory location which of course wasn't exactly nice.
That about wraps it up, have a nice summer everyone and enjoy
the demo from HD how.
Sting, 09-Sep-2012
Greetings to all in Scarab and Scoopex, the WHDLoad team, PMC,
Musashi5150, Skan, Slummy, Loaderror, Frequent, Wayne Kerr, Mr.Spiv
and all the other usual suspects. :)
Special greetings to all Golf MK1 fans worldwide except those
lowlifes who "borrowed" my MK1 for a joyride!
Extra greetings to the usual suspects on #amigascne, see you all at
Revision 2013! :)
History:
--------
version 1.01 (17.04.2018)
- illegal copperlist entries fixed
- bug in keyboard interrupt fixed
- ByteKiller decruncher optimised
- WHDLoad v17+ features used (config)
version 1.00a (24.02.2013) done by StingRay:
- just a maintenance update, link to disk image in the readme corrected,
old one pointed to a broken image, thanks to Mark_k for reporting
version 1.00 (09.09.2012) done by StingRay:
- initial release
- source code included
Contact:
--------
If you have problems with this installation please try and get a newer
version of this package from the WHDLoad WWW-Page. If that doesn't help try
some Tooltypes like NOCACHE, NOAUTOVEC, EXPCHIP, NOMMU, PAL or NTSC. If
that also fails, please inform the author via the Bug-Report-Form which
can be accessed on the WHDLoad WWW-Page.
For the full WHDLoad package, other installs and updates refer to:
http://www.whdload.de/
or aminet:dev/misc/whdload#?
and aminet:game/patch/ |