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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
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0006652 | Workbench13 | [All Projects] General | public | 2024-12-10 15:41 | 2024-12-13 17:34 | ||||||||
Reporter | Velociraptor5 | ||||||||||||
Assigned To | Wepl | Project Info | Workbench 1.3 (Amiga Inc.) http://www.whdload.de/apps/Workbench13.html | ||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | assigned | Resolution | open | ||||||||||
Summary | 0006652: Startup-Sequence trailing new line breaks game | ||||||||||||
Description | I just for fun played with Workbench 1.3 install and made one game, called: Mickeys Runaway Zoo and found out one interesting thing. In appendix you can find 2 versions od this game. One works: MickeysRunawayZoo Second doesn't work: MickeysRunawayZooX Everything is absolutely the same, only one difference is in "Startup-Sequence", where the cursor ends in editor, when the "Startup-Sequence" is saved. I am afraid of the problem is not about the game. I tested it with 2 versions of startup sequence in floppy ADF. 1) cursor ends at the end of line (behind "main") 2) cursor is at the start of new line (below "main") Absolutely the same as two WHDLversions of the game I sent you before. And... Both ADF versions work correct. Both are in appendix: Mickey's Runaway Zoo (19xx)(Disney)(M5)[cr SR] Mickey's Runaway Zoo (19xx)(Disney)(M5)[cr SR]2 So... It seems the problem is not on the game side in my opinion. Pictures of ADF startup sequence in editor (where it was saved) are in appendix. | ||||||||||||
Tags | No tags attached. | ||||||||||||
Machine | A1200 | ||||||||||||
CPU | 68020 | ||||||||||||
CPUSpeed | 50 | ||||||||||||
ChipSet | AGA | ||||||||||||
GFXCard | None | ||||||||||||
ChipMem | 2 MB | ||||||||||||
FastMem | 0 MB | ||||||||||||
Workbench | OS 3.0 | ||||||||||||
KickROM | 40 - Kick 3.1 | ||||||||||||
KickSoft | None | ||||||||||||
WHDLoad | 19.0 | ||||||||||||
imported | |||||||||||||
Attached Files |
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Notes | |
Wepl (manager) 2024-12-10 16:03 |
with Workbench31 it doesn't work in both cases need to check the game binary, probably something is broken there |
Wepl (manager) 2024-12-10 16:50 |
the game expects that upon calling (a0) contains -1, with 10 it breaks |
Issue History | |||
Date Modified | Username | Field | Change |
---|---|---|---|
2024-12-10 15:41 | Wepl | New Issue | |
2024-12-10 15:42 | Wepl | Reporter | Wepl => Velociraptor5 |
2024-12-10 15:42 | Wepl | Assigned To | => Wepl |
2024-12-10 15:42 | Wepl | Status | new => assigned |
2024-12-10 15:43 | Wepl | Summary | Startup-Sequence training new line breaks => Startup-Sequence trailing new line breaks game |
2024-12-10 15:47 | Wepl | File Added: Mickey's Runaway Zoo (19xx)(Disney)(M5)[cr SR]_001.png | |
2024-12-10 15:47 | Wepl | File Added: Mickey's Runaway Zoo (19xx)(Disney)(M5)[cr SR]2_001.png | |
2024-12-10 16:03 | Wepl | Note Added: 0014292 | |
2024-12-10 16:50 | Wepl | Note Added: 0014293 | |
2024-12-13 17:34 | Wepl | File Added: Main.rs |