2024-09-13 22:47 CEST

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IDProjectCategoryView StatusLast Update
0006533EmeraldMine[All Projects] Generalpublic2024-07-31 23:09
ReporterMike 
Assigned ToHarryProject InfoEmerald Mine (Kingsoft)
http://www.whdload.de/games/EmeraldMine.html
 
PrioritynormalSeverityminorReproducibilityalways
StatusassignedResolutionopen 
Summary0006533: Hello, my name is Mike from germany and I have a question about the original
DescriptionGameVersion: english,pal,2 disks
SlaveVersion: 1.0 from 20.05.2000

Hello, my name is Mike from germany and I have a question about the original version of the Amiga Game Emerald Mine.
Please forgive me for sort of abusing this form, but I am really desperate to find anyone who is an expert on emerald mine and has played ALL levels in single player mode. And I thought that maybe the person who is reading this has. So my question is:
I played the game two times: The first time was
about 35 years ago, when I was a kid. I played it with two friends. At some point we reached a level without any door available after collecting all diamonds. At first we thought that the door could be invisible because if i remember correctly in at least one level before this level that was the case. But we checked every square and that wasn’t the case.
So we stopped playing there.
About 25 years later, so 10 years ago I replayed Emerald Mine using an emulator. Even though my reflexes were worse, I still managed to
reach that level again and the same thing happened!
I really doubt that I was missing something. I have only two explanations for it:
1) Did the versions have a bug? Or was it some sort of copy protection to frustrate players? I feel both theories to be unlikely because
a copy protection would be placed in one of the first levels, not after 40-90 levels (I don’t remember the number of levels, it is too long ago)
2) It actually was the ending (=last level) and it was not possible to pass this level. This I think is a bit more likely, but still not really convincing-
Wouldn’t the developers after spending sooo many time creating all this levels not spend a few days to provide a more satisfying ending
(like some text success message after going through the door of the last level)? And not an ending that leaves the player confused
and unsure whether this is the end or not?
Keep in mind I am only talking about the single player mode.
It would really be great to get a reply . This question has been tormenting me for a loong time ;)
Best
Mike
TagsNo tags attached.
MachineA500
CPU68000
CPUSpeed7
ChipSetOCS
GFXCardNone
ChipMem256 KB
FastMem0 MB
WorkbenchOS 3.2
KickROM47 - Kick 3.2
KickSoftNone
WHDLoad19.0beta
importedyes
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Date Modified Username Field Change
2024-07-31 23:09 administrator New Issue
2024-07-31 23:09 administrator Status new => assigned
2024-07-31 23:09 administrator Assigned To => Harry
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