2024-04-21 09:52 CEST

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IDProjectCategoryView StatusLast Update
0005554SecondSamurai[All Projects] Generalpublic2022-04-10 14:11
ReporterTorti the Smurf 
Assigned ToStingRayProject InfoSecond Samurai (Psygnosis/Vivid Image)
Summary0005554: SoundFX disappear after World 3
DescriptionThe SoundFX in the ECS version of Second Samurai disappear after World 3.
(After beating the BIG Plant Monster)

When World 4 beginns the SoundFX are gone.

Also:Passords given are not always correct. very weird. (just try the one i got)
Steps To ReproduceJust use a level code to get to World 4 (or above)
World 4 and beyond will not have any SoundFX.
TagsNo tags attached.
ChipMem2 MB
FastMem26 MB
WorkbenchOS 3.9
KickROM40 - Kick 3.1
Attached Files
  • jpg file icon code.jpg (55,525 bytes) 2022-04-05 15:43 -
    jpg file icon code.jpg (55,525 bytes) 2022-04-05 15:43 +
  • png file icon 056.png (7,113 bytes) 2022-04-08 10:12 -
    png file icon 056.png (7,113 bytes) 2022-04-08 10:12 +



note ~0011088

StingRay (developer)

Game relocates the samples again when loading the level after the plant boss has been defeated which leads to trashed sample pointers. I have fixed this, as for the level code problem, I will (most likely) not look into this as the codes are generated by the game. Did you use any trainer options when playing?

note ~0011089

StingRay (developer)

I have just checked the code in your screenshot, it works without any problems!

-Issue History
Date Modified Username Field Change
2022-04-05 15:43 Torti the Smurf New Issue
2022-04-05 15:43 Torti the Smurf File Added: code.jpg
2022-04-07 22:29 JOTD Assigned To => StingRay
2022-04-07 22:29 JOTD Status new => assigned
2022-04-08 08:07 StingRay Note Added: 0011088
2022-04-08 10:11 StingRay Note Added: 0011089
2022-04-08 10:12 StingRay File Added: 056.png
2022-04-10 14:11 StingRay Status assigned => closed
2022-04-10 14:11 StingRay Resolution open => fixed
+Issue History