2024-11-03 01:55 CET

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IDProjectCategoryView StatusLast Update
0004883DefenderOfTheCrown[All Projects] Generalpublic2022-04-17 15:53
ReporterHexaae 
Assigned ToJOTDProject InfoDefender of the Crown (Cinemaware)
http://www.whdload.de/games/DefenderOfTheCrown.html
 
PrioritynormalSeverityminorReproducibilityalways
StatusassignedResolutionopen 
Summary0004883: REQUEST: add wait mouse button click to the intro text since it's too fast on
DescriptionGameVersion: english,pal
SlaveVersion: 3.1 (01.01.08)

REQUEST:
add wait mouse button click to the intro text since it's too fast on very fast Amigas (e.g. WinUAE 060)
TagsNo tags attached.
MachineUAE
CPU68060
CPUSpeed75
ChipSetAGA
GFXCardPicasso IV
ChipMem2 MB
FastMem256MB
WorkbenchOS 3.9
KickROM40 - Kick 3.1
KickSoftOther
WHDLoad18.6
importedyes
Attached Files

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-Notes

note ~0009286

JOTD (developer)

erm:

> version 3.1 (01.01.08) done by JOTD:
 - added delays to some screens which were impossible to see due to the fast loading
   (press mouse button to skip them)

What's the issue with the existing delays ?

note ~0009290

Hexaae (reporter)

still too fast for me... Have to degrade it so much with "uae-configuration finegrain_cpu_speed 1"... would be great a "slow down" option at startup as other WHDLoad games have, but don't know technically if would be possible with this game.

note ~0009299

JOTD (developer)

Which screens can't you read? The Robin talk scene was slowed down, a couple others too. Please be more specific.

note ~0009307

Hexaae (reporter)

Yes those in the intro and the Tournament trumpeters screen etc... but in general there are some stages very hard to play due to "turbo" speed, e.g. the castle rides: time seems to pass too fast and you often fail the raid. Everything changes if I degrade emulation with "ExecutePostDisk=uae-configuration cachesize 0 immediate_blits false finegrain_cpu_speed 1 cpu_multiplier 2" but it's still a bit too fast here (060 emu on a i7-8750h).
I've seen some WHDLoad games have a Slow Down option (WingCommander CD32 etc.) so I wondered if could be done the same with DotC.

note ~0010196

vagrant (reporter)

On 020 + cycle exact the intro text is also too fast, feel like an extra 5-10secs is needed for them :) I don't think 'wait for LMB' is working at all as all screens seem to exit automatically? (I'm using 3.1 and tried adding buttonwait).
The trumpet screen is only displayed for a split second

note ~0011166

Hexaae (reporter)

Mmh, today I tried again degradin WinUAE speed as much as possible (even running as 020, no JIT, no cache cpu_speed_real etc.) but was still too fast.
Moreover I noticed the game itself is unplayable for things like "Go Riding" section, when you attack a fortress with the 4 musketeers: in a bunch of seconds the time to size the castle expires and you'll always fail.
The game seems to use an internal timing much affected by machine speed unfortunately and even degrading WinUAE is unplayable.
+Notes

-Issue History
Date Modified Username Field Change
2020-11-29 13:45 administrator New Issue
2020-11-29 13:45 administrator Status new => assigned
2020-11-29 13:45 administrator Assigned To => JOTD
2020-11-29 17:56 JOTD Note Added: 0009286
2020-11-29 17:56 JOTD Status assigned => feedback
2020-11-29 23:10 Hexaae Note Added: 0009290
2020-11-29 23:10 Hexaae Status feedback => assigned
2020-12-05 23:34 JOTD Note Added: 0009299
2020-12-05 23:34 JOTD Status assigned => feedback
2020-12-06 19:36 Hexaae Note Added: 0009307
2020-12-06 19:36 Hexaae Status feedback => assigned
2021-05-04 16:36 vagrant Note Added: 0010196
2022-04-17 15:53 Hexaae Note Added: 0011166
+Issue History