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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
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0001835 | BackToTheFuture2 | [All Projects] General | public | 2008-02-02 13:40 | 2022-12-17 23:17 | ||||||||
Reporter | Tony | ||||||||||||
Assigned To | StingRay | Project Info | Back To The Future 2 (Imageworks/Images) http://www.whdload.de/games/BackToTheFuture2.html | ||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | resolved | Resolution | duplicate | ||||||||||
Summary | 0001835: Back To The Future 2: Back To The Future 2 V1.2 07/10/99 (1 Disk version) | ||||||||||||
Description | Install: Back To The Future 2 (Imageworks/Images) http://whdload.de/games/BackToTheFuture2.html GameVersion: english,pal,2 disks SlaveVersion: V1.2 from 07.10.99 Back To The Future 2 V1.2 07/10/99 (1 Disk version) Problem: The game installs fine but as you play the game and get towards the end of the first street, the game freezes/locks up every time and no controls work. I have tried re-installing and nocache, noautovec, nommu, and novbrmove, but these have no effect. I have also tried installing on a standard A1200 and A600, but I have the same problem. Please could you help. Regards Tony. | ||||||||||||
Tags | No tags attached. | ||||||||||||
Machine | A1200 | ||||||||||||
CPU | 68030 | ||||||||||||
CPUSpeed | 50 | ||||||||||||
ChipSet | AGA | ||||||||||||
GFXCard | None | ||||||||||||
ChipMem | 2 MB | ||||||||||||
FastMem | 32 MB | ||||||||||||
Workbench | OS 3.5 | ||||||||||||
KickROM | 40 - Kick 3.1 | ||||||||||||
KickSoft | None | ||||||||||||
WHDLoad | 16.8 | ||||||||||||
imported | yes | ||||||||||||
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Notes | |
Bored Seal (developer) 2009-04-19 18:44 |
This bug appears with cracked version too. I havenĀ“t found the cause of bug. Galahad also tried, without result. :( |
who (reporter) 2013-11-22 08:18 |
This also happens with winuae using SPS installed version. It's as if there is a countdown from the second the game loads until it stops responding (you don't need to start a game.) Also FYI, with cycle-exact enabled the game freezes as above. With it disabled the game does not freeze but slows down to a crawl.. |
Radertified (developer) 2020-04-29 16:48 |
7 years since the last comment here. I've just tested and the slave still has this bug :( Would love if someone can look into again. Maybe it can get figured out this time around? |
StingRay (developer) 2022-12-17 23:17 |
Freezes were caused by buggy level 2 interrupt code. Patch has been updated, the game doesn't freeze anymore. |
Issue History | |||
Date Modified | Username | Field | Change |
---|---|---|---|
2009-04-10 01:20 | administrator | New Issue | |
2009-04-10 01:20 | administrator | Status | new => assigned |
2009-04-10 01:20 | administrator | Assigned To | => Bored Seal |
2009-04-10 01:20 | administrator | Machine | => A1200 |
2009-04-10 01:20 | administrator | CPU | => 68030 |
2009-04-10 01:20 | administrator | CPUSpeed | => 50 |
2009-04-10 01:20 | administrator | ChipSet | => AGA |
2009-04-10 01:20 | administrator | GFXCard | => None |
2009-04-10 01:20 | administrator | ChipMem | => 2 MB |
2009-04-10 01:20 | administrator | FastMem | => 32 MB |
2009-04-10 01:20 | administrator | Workbench | => OS 3.5 |
2009-04-10 01:20 | administrator | KickROM | => 40 - Kick 3.1 |
2009-04-10 01:20 | administrator | KickSoft | => None |
2009-04-10 01:20 | administrator | WHDLoad | => 16.8 |
2009-04-10 01:20 | administrator | imported | => yes |
2009-04-19 18:44 | Bored Seal | Note Added: 0000188 | |
2009-04-19 18:44 | Bored Seal | Status | assigned => acknowledged |
2009-04-23 21:57 | Wepl | Status | acknowledged => assigned |
2009-04-23 21:57 | Wepl | Assigned To | Bored Seal => Wepl |
2009-04-23 22:14 | Wepl | Relationship added | duplicate of 0000988 |
2013-11-22 08:18 | who | Note Added: 0003538 | |
2020-04-29 16:48 | Radertified | Note Added: 0008544 | |
2022-12-17 13:21 | StingRay | Assigned To | Wepl => StingRay |
2022-12-17 23:17 | StingRay | Note Added: 0012140 | |
2022-12-17 23:17 | StingRay | Status | assigned => resolved |
2022-12-17 23:17 | StingRay | Resolution | open => duplicate |