2024-12-07 09:36 CET

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IDProjectCategoryView StatusLast Update
0001835BackToTheFuture2[All Projects] Generalpublic2022-12-17 23:17
ReporterTony 
Assigned ToStingRayProject InfoBack To The Future 2 (Imageworks/Images)
http://www.whdload.de/games/BackToTheFuture2.html
 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionduplicate 
Summary0001835: Back To The Future 2: Back To The Future 2 V1.2 07/10/99 (1 Disk version)
DescriptionInstall: Back To The Future 2 (Imageworks/Images) http://whdload.de/games/BackToTheFuture2.html
GameVersion: english,pal,2 disks
SlaveVersion: V1.2 from 07.10.99

Back To The Future 2 V1.2 07/10/99 (1 Disk version)
Problem:
The game installs fine but as you play the game and get towards
the end of the first street, the game freezes/locks up every time and no
controls work. I have tried re-installing and nocache, noautovec,
nommu, and novbrmove, but these have no effect.
I have also tried installing on a standard A1200 and A600, but
I have the same problem.
Please could you help.
Regards Tony.
TagsNo tags attached.
MachineA1200
CPU68030
CPUSpeed50
ChipSetAGA
GFXCardNone
ChipMem2 MB
FastMem32 MB
WorkbenchOS 3.5
KickROM40 - Kick 3.1
KickSoftNone
WHDLoad16.8
importedyes
Attached Files

-Relationships
duplicate of 0000988resolvedStingRay Back To The Future 2: The game Stops, the Display is Froozen, i can do nothing 
+Relationships

-Notes

note ~0000188

Bored Seal (developer)

This bug appears with cracked version too. I havenĀ“t found the cause of bug. Galahad also tried, without result. :(

note ~0003538

who (reporter)

This also happens with winuae using SPS installed version.
It's as if there is a countdown from the second the game loads until it stops responding (you don't need to start a game.)
Also FYI, with cycle-exact enabled the game freezes as above. With it disabled the game does not freeze but slows down to a crawl..

note ~0008544

Radertified (developer)

7 years since the last comment here.

I've just tested and the slave still has this bug :(

Would love if someone can look into again. Maybe it can get figured out this time around?

note ~0012140

StingRay (developer)

Freezes were caused by buggy level 2 interrupt code. Patch has been updated, the game doesn't freeze anymore.
+Notes

-Issue History
Date Modified Username Field Change
2009-04-10 01:20 administrator New Issue
2009-04-10 01:20 administrator Status new => assigned
2009-04-10 01:20 administrator Assigned To => Bored Seal
2009-04-10 01:20 administrator Machine => A1200
2009-04-10 01:20 administrator CPU => 68030
2009-04-10 01:20 administrator CPUSpeed => 50
2009-04-10 01:20 administrator ChipSet => AGA
2009-04-10 01:20 administrator GFXCard => None
2009-04-10 01:20 administrator ChipMem => 2 MB
2009-04-10 01:20 administrator FastMem => 32 MB
2009-04-10 01:20 administrator Workbench => OS 3.5
2009-04-10 01:20 administrator KickROM => 40 - Kick 3.1
2009-04-10 01:20 administrator KickSoft => None
2009-04-10 01:20 administrator WHDLoad => 16.8
2009-04-10 01:20 administrator imported => yes
2009-04-19 18:44 Bored Seal Note Added: 0000188
2009-04-19 18:44 Bored Seal Status assigned => acknowledged
2009-04-23 21:57 Wepl Status acknowledged => assigned
2009-04-23 21:57 Wepl Assigned To Bored Seal => Wepl
2009-04-23 22:14 Wepl Relationship added duplicate of 0000988
2013-11-22 08:18 who Note Added: 0003538
2020-04-29 16:48 Radertified Note Added: 0008544
2022-12-17 13:21 StingRay Assigned To Wepl => StingRay
2022-12-17 23:17 StingRay Note Added: 0012140
2022-12-17 23:17 StingRay Status assigned => resolved
2022-12-17 23:17 StingRay Resolution open => duplicate
+Issue History