WHDLoad MantisBT - Elfmania | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0006375 | Elfmania | [All Projects] General | public | 2024-01-14 20:09 | 2024-01-17 21:36 |
Reporter | Torti the Smurf | ||||
---|---|---|---|---|---|
Assigned To | CFOU | ||||
Priority | normal | Severity | feature | Reproducibility | always |
Status | assigned | Resolution | open | ||
Platform | OS | OS Version | |||
Product Version | |||||
Target Version | Fixed in Version | ||||
Machine | A1200 | ||||
CPU | 68020 | ||||
CPUSpeed | 50 | ||||
ChipSet | AGA | ||||
GFXCard | None | ||||
ChipMem | 2 MB | ||||
FastMem | 32 MB | ||||
Workbench | OS 3.9 | ||||
KickROM | 40 - Kick 3.1 | ||||
KickSoft | None | ||||
WHDLoad | 18.9 | ||||
imported | |||||
Summary | 0006375: The HD LED blinks on MIST FPGA; thats a bit creepy ;) | ||||
Description | I dont know why, but this is the only game that i have came across that triggers the HD Loading LED on the MIST. (like it would really load from HD) But its Preloaded... so why does it do that ? Weird. (its a bit creepy tho; but i dont think its actually reading from the HD..) (my files are save... i hope) Another thing that i noticed is the background animations stop for a brief moment when a Fighter got hit. You can see that really good in the waterfall stage. Or in the throne room with the fire. Is that normal ? :) | ||||
Tags | No tags attached. | ||||
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Issue History | |||||
Date Modified | Username | Field | Change | ||
---|---|---|---|---|---|
2024-01-14 20:09 | Torti the Smurf | New Issue | |||
2024-01-17 21:36 | StingRay | Assigned To | => CFOU | ||
2024-01-17 21:36 | StingRay | Status | new => assigned |