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I do not get the resload_DiskLoad error on my machine, but I know why it happens. The patch does not set the extended memory correctly, causing the game to behave incorrectly unless the extended memory starts at a 64k aligned address. It will also lead to trashed memory outside WHDLoad causing a crash once the game is quit.
I have started to rewrite the patch to address these and other problems. |
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The updated patch is now available. Took a bit longer than expected as finding the reason for the crashes was very time consuming. I have hopefully found a good solution, at least on my system the crashes do not occur anymore. |
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It seems the intro and game work fine, tested with 68000/020, so... good job as always.
Thanks
One note yet. When quitkey is used, WinUAE crashes with GURU (Software failure), at least at me, tested with 68000/020/030 all cycle exact. But, when nothing is cycle exact and CPU emulation speed is fastest possible, so quitkey works without any problems. I think, this problem (quitkey) is WinUAE related, not slave. |
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Tested on my A600 and A1200 and on both machines the game works fine but pressing the quit key causes a guru meditation on both machines. |
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