WHDLoad MantisBT - SpiritOfExcalibur
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0005269SpiritOfExcalibur[All Projects] Generalpublic2021-06-27 15:042021-06-28 07:15
ReporterJez Templeton 
Assigned ToStingRay 
PrioritynormalSeverityminorReproducibilityalways
StatusassignedResolutionopen 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
MachineA1200
CPU68030
CPUSpeed50
ChipSetAGA
GFXCardNone
ChipMem2 MB
FastMem64 MB
WorkbenchOS 3.9
KickROM40 - Kick 3.1
KickSoftNone
WHDLoad18.6
importedyes
Summary0005269: Hi there, Firstly, thank you so much for the slave for this game! My issue is:
DescriptionGameVersion: english,pal,2 disks
SlaveVersion: 1.0 from 20.05.2000

Hi there,
Firstly, thank you so much for the slave for this game!
My issue is:
This game (and it's sequel, Vengeance of Excalibur) support 1MB of chip, and use the extra memory to enable more varied character sprites.
The easiest change to notice is that the knights all have their actual shields showing the same livery as their icons on the world map. On 512kb of chip they all have a plain blue shield.
As far as I can tell, this slave only provides 512kb of chip.
Would it be possible to add support for the 1MB chip variant?
Feel free to reach out if there's absolutely anything else you need from me, or whatever!
Thanks!
 - Jez
TagsNo tags attached.
Attached Files

Notes
(0010466)
StingRay   
2021-06-28 07:15   
Supporting the 1 MB chip versions is of course possible, I will update the patch and add support for these versions.

Issue History
2021-06-27 15:04administratorNew Issue
2021-06-27 15:04administratorStatusnew => assigned
2021-06-27 15:04administratorAssigned To => StingRay
2021-06-28 07:15StingRayNote Added: 0010466