WHDLoad MantisBT - SpiritOfExcalibur | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0005269 | SpiritOfExcalibur | [All Projects] General | public | 2021-06-27 15:04 | 2021-06-28 07:15 |
Reporter | Jez Templeton | ||||
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Assigned To | StingRay | ||||
Priority | normal | Severity | minor | Reproducibility | always |
Status | assigned | Resolution | open | ||
Platform | OS | OS Version | |||
Product Version | |||||
Target Version | Fixed in Version | ||||
Machine | A1200 | ||||
CPU | 68030 | ||||
CPUSpeed | 50 | ||||
ChipSet | AGA | ||||
GFXCard | None | ||||
ChipMem | 2 MB | ||||
FastMem | 64 MB | ||||
Workbench | OS 3.9 | ||||
KickROM | 40 - Kick 3.1 | ||||
KickSoft | None | ||||
WHDLoad | 18.6 | ||||
imported | yes | ||||
Summary | 0005269: Hi there, Firstly, thank you so much for the slave for this game! My issue is: | ||||
Description | GameVersion: english,pal,2 disks SlaveVersion: 1.0 from 20.05.2000 Hi there, Firstly, thank you so much for the slave for this game! My issue is: This game (and it's sequel, Vengeance of Excalibur) support 1MB of chip, and use the extra memory to enable more varied character sprites. The easiest change to notice is that the knights all have their actual shields showing the same livery as their icons on the world map. On 512kb of chip they all have a plain blue shield. As far as I can tell, this slave only provides 512kb of chip. Would it be possible to add support for the 1MB chip variant? Feel free to reach out if there's absolutely anything else you need from me, or whatever! Thanks! - Jez | ||||
Tags | No tags attached. | ||||
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Issue History | |||||
Date Modified | Username | Field | Change | ||
---|---|---|---|---|---|
2021-06-27 15:04 | administrator | New Issue | |||
2021-06-27 15:04 | administrator | Status | new => assigned | ||
2021-06-27 15:04 | administrator | Assigned To | => StingRay | ||
2021-06-28 07:15 | StingRay | Note Added: 0010466 |