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Patch code adapted to work with 512k chip memory, out of bounds blit fixed as well. |
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Thanks for replying my request so quick.
Is 68000 quitkey support added as well? |
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I have tested the new slave in Winuea now and quitkey is not working for 68000 please StingRay can you fix it? |
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Patch updated to V1.2a and 68000 quitkey support added. |
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Hi,
With Slave 1.2a, on my A500ACA500Plus @14Mhz and 7MB Fast, I obtain the same problems as other players reports |
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Hi,
I return to You to confirm that there isn't flickering sprites with this game when I play it as floppy drive with SPS IPF 1265 converted in HFEv3 in my GOtek HXC.
The test was made on same A500ACA500PLUS.
Best regards,
Pascal |
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(0010133)
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Denis
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2021-04-29 22:19
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I confirm as well that on my A1200 + Blizzard 030 + 32mb fast i get flickering sprites as well, the main sprite even disappear completely on some screens. |
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This may have been caused by the fix for the out of boundary blit. I'll check. |
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Fix for the out of boundary blit was indeed wrong (it's a 24-bit problem) and caused this problem. Please try attached slave, it should fix this problem. |
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Hi StingRay,
I just finished testing Your latest Slave 1.2B on my BOTH Amiga (A500ACA500PLUS et A1200).
Now it works now correctly (all monsters appear normally and without flickering).
Many Thanks for Your Works.
Best Regards,
Pascal |
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Also tested on my A600 and A1200 and all good now thanks. |
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Thanks for testing, the updated patch is now available on the WHDLoad site. |
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