DESCRIPTION
GAME : Zeewolf 2 : Wild Justice
PUBLISHER: Binary Asylum
CAPSID : 0608
HOL : http://hol.abime.net/1623
VERSION : 5.00
DATE : 08/2005
REQUIREMENTS
Requires an original copy of the game.
Requires version 44.10 or later of the standard Amiga "Installer"
program or a compatible equivalent.
Requires version 16.0 or later of the WHDLoad package by Bert Jahn.
WHDLoad is available from:
http://www.whdload.de
Please consider registering WHDLoad or making a donation to help
support future development of more hard drive installers for your
favourite Amiga games and demos!
INSTALLING THE GAME
Extract all files in the release archive to your system.
Double click on the "Install" icon present in the extraction
directory and follow the instructions given by the Installer
program.
The game will be installed to a directory you select on your
hard drive. You will be alerted if installation fails for any
reason, please contact the author if this happens.
PLAYING THE GAME
Open the game drawer created during installation and click on the
icon to start the game. The game will exit after one level if you
are not a registered WHDLoad user.
The following keys may be used while the game is running:
F10 = quit game and return to Workbench
Registered WHDLoad users have the following additional features:
- the following additional keys may be used while the game is running:
F5 = instantly complete the current mission
- the CUSTOM1 and CUSTOM2 tooltypes may be used to activate
new features in the game:
CUSTOM1 = 1 to activate infinite lives
CUSTOM1 = 2 to activate infinite armor
CUSTOM1 = 4 to activate infinite fuel
CUSTOM1 = 8 to activate infinite cannon shells
CUSTOM1 = 16 to activate infinite rockets
CUSTOM1 = 32 to activate infinite AAMs
CUSTOM2 = 0 to set starting mission to 1
CUSTOM2 = 1-32 to set starting mission to 1-32
CUSTOM1 values may be added together to activate multiple features
simultaneously.
- the BUTTONWAIT tooltype, if specified, will allow the title screen
display and music to continue indefinitely until a mouse or joystick
button is pressed.
LICENCE
This product is free software © 1996-2005 Halibut Software.
No payment is required to use this product. If you have paid to
buy, rent, download or otherwise obtain or use this product in any
way you should contact the author immediately.
THE FULL TERMS OF THE LICENCE AGREEMENT MAY BE FOUND IN THE FILE
"LICENCE" WHICH MUST ACCOMPANY THIS DOCUMENT. IF THIS FILE IS NOT
PRESENT, CONTACT THE AUTHOR.
LICENCE BREACHES MAY CONSTITUTE COPYRIGHT INFRINGEMENT PUNISHABLE
UNDER RELEVANT LAW.
The licence terms in summary are as follows:
- You are free to copy and distribute this work under the
following conditions:
- you must give the original author credit
- you may not use this work for commercial purposes
- you may not alter, transform, or build upon this work
- For any reuse or distribution, you must make clear to
others the licence terms of this work.
- Any of these conditions can be waived if you get permission
from the author.
- Your fair use and other rights are in no way affected by
the above.
AUTHOR
John Girvin
E-Mail: girv@girvnet.org.uk
PGP KeyID: 0x112e3452
PGP or S/MIME signed/encrypted mail welcome.
WWW: http://www.girvnet.org.uk
ICQ: 15651883
DONATIONS: PayPal: payments@girvnet.org.uk
NoChex: payments@girvnet.org.uk
HISTORY
0.90 08/96
- first working version
0.91 08/96
- internal version, not released
0.92 09/96
- added cheat menu
- made crashing less likely by allocating disk image memory
at a high address. Not guaranteed to work, but increases
the odds a lot :)
1.02 11/96
- bug fixed in Z2Boot - would free memory twice if loading failed
- completed the game from hard drive!
- manual installation (The Hard Way) no longer supported
- added ability to install or not install the cheat menu
- version number moved in line with ZInstall
1.03 12/96
- internal version, not released
1.04 02/97
- added trainer to select start level
- added infinite armor trainer
- trainer GUI now uses GadTools gadgets
- added ability to store a default configuration in icon tooltypes
- can now disable/enable GUI with tooltypes
1.05 03/97
- fixed stupid bug in GUI that would cause a crash sometimes
1.06 03/97
- internal version, not released
1.07 03/97
- rewrote GUI to avoid bugs in the Blitz2 compiler >:(
2.00 ??/97
- rewrote GUI in SAS/C to make it font sensitive
2.01 ??/97
- disable instruction and data cache for 040/060 machines.
- rewrote most of the GUI code in assembler to make it smaller,
recompiled the rest with SAS/C 6.58
3.00 07/99
- Z2INSTALL IS NOW SHAREWARE !
- rewrote as a WHDLoad slave to give "Quit" option
- rewrote documentation in AmigaGuide format
3.01 07/99
- added patch for blitter wait function
- added patch for self modifying code (caused crashes on 040/060)
- enable caches and CPU features for maximum speed
3.02 10/99
- better game version check during installation
0401.1 04/2001
- now freeware again
- moved to new release numbering system
- requires WHDLoad 14.0+
- removed manual protection
- removed some left over floppy access code
0401.2 04/2001
- fixed GUI bug, couldn't select start mission beyond 16
0501.1 05/2001
- fixed bug that made some landscape features disappear
- tweaked cache settings for better performance
5.00 08/2005
- uses standard release numbering system
- uses standard WHDLoad installer script
- WHDLoad v16.0 compatible
- rewrote slave
- fixed blitter usage code
- allow intro animation to continue until button press
- added mission skip hotkey trainer
- dropped GUI component
- all new icons
ACKNOWLEDGEMENTS
"Zeewolf 2: Wild Justice" is © Binary Asylum
WHDLoad is © Bert Jahn
v2.00- GUI written in Blitz Basic v2.10 © Acid Software
v2.00-R0501.1 GUI uses gadget layout code adapted from sources supplied by
Hans Guijt from his fMSX-Amiga project
;================================================================================
$VER: Zeewolf 2 ReadMe 5.00 © 1996-2005 Halibut Software ;================================================================================ |