THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR
IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND
PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE
TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING,
REPAIR OR OTHER REMEDIATION.
UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE
CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD
PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE.
This install applies to "The Ultimate Pinball Quest" © 1994 Infogrames.
This install requires WHDLoad and RawDIC to be in the path.
These programs can be found in the WHDLoad package.
To install from a different drive than DF0: select installation mode Expert.
The installed game requires 0.5 MB ChipMem (+2.2 MB for preload)
It can be quit by pressing Del (key can be changed with Tooltype "QuitKey=").
- Full load from HD (real files!)
- Protection removed (MFM)
- System friendly RawDIC imager
- Decrunchers relocated to fast memory
- Bug in intro anim fixed (see below)
- Intro can be skipped with Custom1
- Source code included as usual
- NewIcon (created by me)
- Quit option that works on 68000 machines (default key is 'Del')
And another patch I can remove from my ever-growing to do list.
This patch was requested long ago but for some reason I never
really got around to creating this patch. After finishing
my Pinball Prelude patch some days ago I remembered this very
game and started to work on the patch. And now, some days
later, it is finished. Not much to say here, game code is
OK except for one very stupid bug in the intro animation
that is shown before the adventure mode starts. It only
worked by coincidence because of the prefetch cache.
On emulators such as WinUAE that don't fully emulate
the prefetch cache this code will happily crash.
If you're curious have a look at this very "nice" piece of code:
; called after a key was pressed
st $c8cc ; -> quitflag
quitflag dc.b 0
someotherflag dc.b 0
tst.b $c8cc ; -> tst.b quitflag
Nice, isn't it? A perfect example of code that only works by pure
coincidence. By pure luck (whoever created this code should play the
lottery!) the dc.b 0.0 tst.b $c8cc sequence creates a valid instruction.
And thanks to the prefetch cache it doesn't matter that the first byte
is set to $ff. Really really stupid code! Anyway, I've fixed this.
Other than that there was nothing special. Nothing special describes the
whole game perfectly I think. Not bad but not really good either. At least
I prefer "normal" pinball games. This game is fun to play for some minutes
but motivation drops quickly!
Anyway, now that the patch is finished you can decide for yourself.
If you want to skip the Infogrames/Interactivision intro you can
use the Custom1 tooltype.
I guess that's all for today. Have a nice summer everyone and enjoy
the game from HD how. Special thanks for Denis Lechevalier
for the disk images!
Greetings to all in Scarab and Scoopex, the WHDLoad team, PMC,
Musashi5150, Skan, Slummy, Loaderror, Frequent, Wayne Kerr, Mr.Spiv
and all the other usual suspects. :)
Special greetings to all Golf MK1 fans worldwide except those
lowlifes who "borrowed" my MK1 for a joyride!
Extra greetings to the usual suspects on #amigascne, see you all at
Revision 2013! :)
version 1.1 (31.07.12) done by StingRay:
- initial release
- source code included
If you have problems with this installation please try and get a newer
version of this package from the WHDLoad WWW-Page. If that doesn't help try
some Tooltypes like NOCACHE, NOAUTOVEC, EXPCHIP, NOMMU, PAL or NTSC. If
that also fails, please inform the author via the Bug-Report-Form which
can be accessed on the WHDLoad WWW-Page.
For the full WHDLoad package, other installs and updates refer to: