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Super C< >Super Cars II

Super Cars (Gremlin)

download the install packageSuperCars.lha
created at2015-04-21
size of install package64386 Bytes
(use it to report problems with that install)
Mantis BugTracker846
Hall Of Light2180
Lemon Amiga1017

Short:    HD-Installer for Super Cars V1.3
Author:   Codetapper/Action (codetapper@gmail.com)
Version:  1.3
Type:     game/patch

This patch applies to "Super Cars" (c) 1990 Magnetic Fields/Gremlin - 1 or 2
disks. Supported: Original 2 disk version - SPS 1527 (Jean-François Fabre)
                  16 bit Hit Machine/GBH 1 disk version - SPS 1523 (Ronny)
                  Hit Squad 1 disk version - SPS 1528 (Matthew Thompson)

- Slave requires WHDLoad V13+
- Game requires 512kb chip mem (+0.8Mb other memory for preload option for
  the 1 disk version, or 1.3Mb memory for the 2 disk version)

FEATURES: (25-Jan-2000)
- Full load from HD
- 3 versions supported
- Stackframe fix for 68020+ processors
- Protection removed
- Blitter wait inserted
- Loads and save fastest laps and best performances (unless you cheat)
- Loads and saves settings (name, money, car, level, tracks completed,
  engine, body, fuel, tyre damage, weapons, car upgrades and car dealer
  status at any point when you press 'S')
- 'P' key added for pause (as specified in the documentation)
- Keyboard acknowledge routine rewritten (on 2 versions)
- Gremlin logo and intro can be bypassed with fire or either mouse button
- RomIcon, NewIcon and OS3.5 Colour Icon (created by me!)
- Quit option (default key is '*' on keypad)

VERSION 1.1: (08-Jun-2002)
- Modified the delay code on the Gremlin logo so it now works on emulators
- Instructions included
- Added a Normal and MagicWB icon
- Quit key changed to 'F10'

VERSION 1.2: (13-Jun-2013)
- Stackframe fix added for 68010 users (thanks to Dennis for the bug report)
- Updated installer script

VERSION 1.3: (21-Apr-2015)
- Updated imager to handle some GBH editions more efficiently. The game
  slave itself has not changed!
- Source code included

- Enter your name as any of the following for various effects:

           Start on the second level with $20000 _______ "ODIE"
           Start on the third level with $50000 ________ "BIGC"
           Start with $500000 __________________________ "RICH"

Whenever you press 'S', the settings are saved to disk (unless you cheated
and used *any* of the above codewords). To recall your previously saved 
settings, enter "LOAD" as your name. "LOAD" will appear as the default name 
if a save file was found. The name will be replaced in game by the original
name you used from when you first created the save game.

This install has taken me a long time, but the game is one of my favourites
of all time so it deserves a quality fix. The save feature in particular
took ages simply because it saves everything about the current game so you
can resume it in it's exact state later!

Tom Meades kindly sent his GBH version of this game and it seems that the
disk was duplicated with multiple runs of the sync markers on the disk. 
Sometimes the imager found the "wrong" one and would then complain about 
checksum errors. I have altered the imager to search for the next sync,
but the slave itself did not require updating.

Please note that if you are using WinUAE, you will experience some weird
crashes if you are not using cycle exact settings.

Greetings to Jean-François Fabre for the original JST install, all Action 
members, my testing crew and the entire WHDLoad team!

Codetapper/Action (21-Apr-2015)

         Bug report form, full WHDLoad package and other installs:

            ________  ________  ________  ____  ________  ________
           _)       \_)       \_)       \_)   \_)       \_)       \
   __ ___ /___/     /   /_____/\  /     /     /   /     /   /     /
  /_//__// \___    /   /     /CT\/     /     /   /     /   /     /
        /___/     /___      /   /     /_____/___      /___/     /___ __
            \____/    \____/    \____/          \____/    \____//__//_/

           Visit the Action website for more of our productions:

Icons contained in install package

WHDLoad Slave information
SuperCars.slave - 13.06.2013 23:42:42 - 1896 bytes
required WHDLoad version13
flagsNoError EmulTrap ClearMem
required Chip Memory512 KiB ($80000)
Expansion Memory0 KiB
info nameSuper Cars
info copy1990 Magnetic Fields/Gremlin
info installInstalled by Codetapper/Action!
Version 1.2 (13.06.2013)
Thanks to Ronny, Matthew Thompson and
Jean-François Fabre for the originals!

Install Archive Content Listing
11931lh5666Amiga2001-05-26 16:37:32SuperCarsHD.info
400921lh59992Amiga2015-04-20 22:55:22SuperCarsHD/Install
7101lh5353Amiga2002-06-08 16:01:26SuperCarsHD/Install.info
63601lh52856Amiga2002-06-08 16:35:22SuperCarsHD/Manual
39201lh53207Amiga2001-07-06 02:00:38SuperCarsHD/Manual.info
39671lh51891Amiga2015-04-21 23:55:40SuperCarsHD/ReadMe
39201lh53207Amiga2001-07-06 01:59:56SuperCarsHD/ReadMe.info
45061lh51270Amiga2015-04-21 23:55:40SuperCarsHD/Source/SuperCars.islave.s
164501lh54775Amiga2015-04-21 23:55:40SuperCarsHD/Source/SuperCars.s
136321lh512148Amiga2001-01-25 08:18:12SuperCarsHD/SuperCars.colicon
1441lh0144Amiga2001-01-25 02:23:38SuperCarsHD/SuperCars.highs
63161lh52077Amiga2002-06-08 16:00:28SuperCarsHD/SuperCars.inf
5881lh5362Amiga2015-04-21 23:54:50SuperCarsHD/SuperCars.islave
93881lh53683Amiga2002-06-08 15:57:56SuperCarsHD/SuperCars.magicwb
181371lh57546Amiga2001-01-25 20:23:58SuperCarsHD/SuperCars.newicon
124891lh57805Amiga2001-01-27 23:55:58SuperCarsHD/SuperCars.romicon
18961lh51385Amiga2013-06-13 23:42:42SuperCarsHD/SuperCars.slave

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