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Robot Readers: Aesop's Fables< >Rock Challenge

Robozone (Mirrorsoft)

download the install packageRobozone.lha
created at2014-04-12
size of install package31790 Bytes
Author/Contact
(use it to report problems with that install)
StingRay
Mantis BugTracker1155
Hall Of Light1265
Lemon Amiga2100


 THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR
 IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND
 PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE
 TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING,
 REPAIR OR OTHER REMEDIATION.
 UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE
 CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD
 PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE.

 This install applies to "Robozone"  1991 Mirrorsoft.

 Requirements:
 -------------
 This install requires WHDLoad and RawDIC to be in the path.
 It can be found in the WHDLoad package.
 To install from a different drive than DF0: select installation mode Expert.

 The installed game requires 0.5 MB ChipMem and 0.1 MB OtherMem
 (+1.5 MB for preload).
 It can be quit by pressing F10 (key can be changed with Tooltype "QuitKey=").



 Features:
 ---------
 - Full load from HD (real files!)
 - Protection removed (Copylock, MFM)
 - System-friendly RawDIC imager
 - Blitter problems in level 1 fixed
 - Blitter waits added (x48, only on 68010+ machines)
 - CUSTOM3 forces blitter waits on 68000 machines
 - Copperlist problems (wrong copper nop instruction) in level 3 fixed
 - DMA waits in sample players and replayer fixed (x6)
 - Byte write to volume register fixed (x3)
 - Decrunchers (Fire-Pack, Ice-Pack) relocated to fast memory
 - Trainers added (CUSTOM1, see below)
 - Intro supported, it can be skipped with CUSTOM2 tooltype
 - Keyboard routines fixed
 - Interrupts fixed
 - Supports SPS 257 version
 - NewIcon (created by me)
 - Source code included as usual
 - Quit option that works on 68000 machines (default key is 'F10')


 Here's finally a patch for this game. Made a first version of the
 patch back in May 2010 (time flies!) when I was bored at work and
 then forgot about it.
 Some days ago I remembered this game and since there still was no
 patch for it I finished mine.
 First version used disk images but since the game has file tables on
 both disks I changed the patch to use real files now.
 Code isn't that bad but there were still quite a few problems to fix.
 In the first level the game used a position table for blitting but
 the access to that very table wasn't clipped so the game used completely
 wrong addresses for the blits sometimes, I have fixed this in the fastest
 way possible by just enlarging the position table but that means the
 patch needs 100k additional memory now. I don't think this is much of
 a problem though. There also were wrong blits when the player fired
 a shot, I have fixed these too of course. In level 3 there were wrong
 copperlist instructions used for the copper nops ($1fa instead of $1fe).
 The other problems were the common ones such as CPU dependent delay
 loops in the sample players and module replayers and stuff like that.
 The game uses data files which have been packed with Pack-Ice and
 Pack-Fire, both are crunchers that come from the Atari world (coded
 by Axe/Delight), I have relocated the decrunchers to fast memory for
 faster decrunching.

 I have also added some trainer options, to enable them you can
 use the CUSTOM1 tooltype (or simply use WHDLoad's splash window).

 Available options are:
 CUSTOM1=1: unlimited energy
 CUSTOM1=2: unlimited ammo
 CUSTOM1=4: unlimited time (i.e. no pollution)
 CUSTOM1=8: enables in-game keys, following keys can be used:
             E - toggle unlimited energy
             T - toggle unlimited time
             N - skip level
         1...5 - select weapon (not all weapons are available in each level)


 The intro is supported too, you can either skip it completely with
 the CUSTOM2 tooltype or quit it by pressing left mouse button. I have
 patched it so that the game will be loaded if you quit the intro with
 left mouse button, the original game would just crash at this point.

 Since there is no real high score table I didn't bother to implement
 high score load/save.

 Not the most exciting game in the world but not that bad either in my
 opinion. Could've been a good game with a better and more interesting
 level design. The horizontal shooter (level 3) isn't that bad though.

 Have fun,
 Sting, 26-Jan-2014
 


 Greetings to all in Scarab and Scoopex, the WHDLoad team, PMC,
 Musashi5150, Skan, Slummy, Loaderror, Frequent, Wayne Kerr, Mr.Spiv,
 Alpha One, CFou!, Paradroid and all the other usual suspects. :)

 Special greetings to all Golf MK1 fans worldwide except those
 lowlifes who "borrowed" my MK1 for a joyride!

 Extra greetings to the usual suspects on #amigascne, see you all at
 Revision 2014! :)



 History:
 --------
 
 version 1.01 (12.04.2014)
 - graphics problems in title screen and level 3 fixed (issue #2930)
 - fixed crash on some machines if intro started started to loop (issue #2965)
 - CUSTOM3 tooltype added to force blitter wait patches on 68000 machines

 version 1.00 (26.01.2014) done by StingRay:
 - initial version
 - source code included



 Contact:
 --------
 If you have problems with this installation please try and get a newer
 version of this package from the WHDLoad WWW-Page. If that doesn't help try
 some Tooltypes like NOCACHE, NOAUTOVEC, EXPCHIP, NOMMU, PAL or NTSC. If
 that also fails, please inform the author via the Bug-Report-Form which
 can be accessed on the WHDLoad WWW-Page.

 For the full WHDLoad package, other installs and updates refer to:
	http://www.whdload.de/
 or	aminet:dev/misc/whdload#?
 and	aminet:game/patch/

Icons contained in install package

WHDLoad Slave information
Robozone.slave - 12.04.2014 11:57:18 - 3600 bytes
required WHDLoad version17
flagsNoError EmulTrap ClearMem
required Chip Memory512 KiB ($80000)
required Expansion Memory100 KiB ($19000)
info nameRobozone
info copy1991 Mirrorsoft
info installinstalled by StingRay/[S]carab^Scoopex
Version 1.01 (12.04.2014)
In-game keys:
N: skip level, E/T: toggle unlimited energy/time
Kickstart name0
Kickstart size0 KiB ($0)
Kickstart checksum$0000
ConfigurationC1:X:Unlimited Energy:0;
C1:X:Unlimited Ammo:1;
C1:X:Unlimited Time:2;
C1:X:In-Game Keys:3;
C2:B:Skip Intro;
C3:B:Force Blitter Waits on 68000

Install Archive Content Listing
UnpackedLvlMethodPackedOSDate/TimeName
15841lh51046Amiga2007-09-05 23:15:12Robozone_Install.info
359901lh59054Amiga2014-01-26 17:28:58Robozone_Install/Install
7091lh5351Amiga2014-01-26 17:26:04Robozone_Install/Install.info
55811lh52785Amiga2014-04-12 12:08:28Robozone_Install/ReadMe
14061lh5899Amiga2013-12-30 19:19:20Robozone_Install/ReadMe.info
9921lh5389Amiga2014-01-26 17:19:18Robozone_Install/Robozone.islave
104171lh53073Amiga2014-01-26 17:16:42Robozone_Install/Robozone.newicon
36001lh52453Amiga2014-04-12 11:57:18Robozone_Install/Robozone.slave
46941lh51551Amiga2014-01-24 10:08:24Robozone_Install/Source/Robozone_ImagerSlave.s
305501lh59541Amiga2014-04-12 11:57:12Robozone_Install/Source/Robozone_WHD.s

Old Install Archives
Robozone-20140126.lha

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last change : 2015-12-23
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