Short : HD install for Rise Of The Robots AGA/CD32
Type : game/patch
Author : JOTD
Install-Script & fix © 2000-2006 JOTD
Floppy AGA version:
The patch can be applied to a already installed version of the game,
using the installer provided in the original game package.
CD³² version:
The game can be installed using the provided install script
Bug:
- when selecting "training" at game boot, the game locks up (you can still quit to WB)
if cinematics are on. if you play "mission briefing" once, training then works with
cinematics.
- there are slight gfx bugs, due to fixed access faults
History:
Version 1.2 (08.01.06) done by JOTD
- CD³² control method fixed (in lowlevel.s)
- slaves converted for WHDLoad v16
Version 1.1
- WHDLoad slave, CD³² support as well
- runs using KickEmu31
- for floppy version allows to run the game from anywhere,
which means that you don't have
to install the game in a Rise directory directly on the root volume you
selected during the install (you can move the dir anywhere)
- Access faults removed in both versions
- CACR/VBR stuff removed
- Use of fast memory for awesome loading speed
Version 1.0
- floppy fix, no WHDLoad slave
Requirements:
The game requires an installed A1200 or A4000 Kickstart 3.1 image.
The kickstart image must be located in the directory "Devs:Kickstarts" and
must be named "kick40068.A1200" (resp kick40068.A4000).
The image can be extracted from a A1200 (resp A4000) with tools like 'GrabKick'
or similar which can be found on aminet.
If the image is of wrong version or altered in any way WHDLoad will quit with
an appropriate requester.
Additionally the file "kick40068.A1200.RTB" (resp "kick40068.A4000.RTB")
must be installed in the same directory as the kickstart image.
It can be found in the archive "util/boot/skick345.lha" on aminet. |