Short: HD-Installer for Plutos V1.1
Author: Codetapper/Action (email@example.com), ICQ: 26051687
Uploader: Codetapper/Action (firstname.lastname@example.org)
This patch applies to "Plutos" (c) 1987 Micro Value - 1 disk.
Thanks to Chris Vella, Ronny Illgen, Mark Knibbs and DPainter for the
- Slave requires WHDLoad V15+ and an installed A500 Kickstart 1.3 image
- Game requires 512k chip mem and 256k other mem (+0.2Mb other memory for
- Full load from HD
- 2 versions supported
- Loads and saves the highest score (unless you cheat!)
- Fire button on the relevant joystick now starts the game (title only)
- Trainer added (set CUSTOM1=1 for infinite lives)
- Empty DBF loop replaced
- Instructions included
- Normal, MagicWB, RomIcon, NewIcon and OS3.5 Icon (created by Frank!)
- Quit option (default key is 'F10')
- Supports another version (Herndon HLS Duplication protection)
- Beam delay fix to keep the scrolling speed consistent
As with all of my fixes, you can reset the high score by deleting the file
"Plutos.highs". The file will be recreated when you next get a high score.
You can start the game using the fire button on the appropriate joystick
rather than having to press a key (requested by Riempie for CD≥≤ play!)
The game has a very buggy delay routine in it which has an empty DBF loop
of 6000 repetitions. If you find the scroll is too fast or too slow, you
can play around with the hidden settings for CUSTOM2 and CUSTOM3. CUSTOM2
is the number of scanlines to wait and CUSTOM3 is the scanline to wait
for. For example, the default setting is CUSTOM3=150 which means wait until
the Amiga is drawing the 150th line of the display before continuing. You
should pick numbers from 0 to 255 - any higher may have unusual results!
This game has a number of bugs, namely that if you play a game and then let
the scrolling demo start, the ship will be invincible so it will not end.
Also while the demo is rolling, you can move the ship through the screen
borders on one version! I have not bothered to fix this, just hit fire to
start another game on the title pic before the demo starts and you will be
The kickstart image must be located in the directory "Devs:Kickstarts"
and must be named "kick34005.A500". The image can be extracted from an
A500 with tools like "GrabKick" or similar which can be found on Aminet.
If the image is the wrong version or altered in any way, WHDLoad will
quit with an appropriate error message.
Additionally the file "kick34005.A500.RTB" must be installed in the same
directory as the kickstart image. It can be found in the archive
"util/boot/skick343.lha" on Aminet.
Thanks to Frank for the great icons, Wepl for the superb Kickstart 1.3
interface, all Action members and the WHDLoad team! The eyes must not see! :)
Bug report form, full WHDLoad package and other installs:
________ ________ ________ ____ ________ ________
_) \_) \_) \_) \_) \_) \
__ ___ /___/ / /_____/\ / / / / / / /
/_//__// \___ / / /CT\/ / / / / / /
/___/ /___ / / /_____/___ /___/ /___ __
\____/ \____/ \____/ \____/ \____//__//_/
Visit the Action website for more of our productions: