THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR
IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND
PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE
TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING,
REPAIR OR OTHER REMEDIATION.
UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE
CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD
PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE.
This install applies to "Pinball Prelude" © 1995 Effigy
This install requires WHDLoad to be in the path. It can be found in the
WHDLoad package.
The installed program requires 2.0 MB ChipMem and 1.5 MB OtherMem, AGA computer
It can be quit by pressing num '*' (key can be changed with Tooltype "QuitKey=").
The game requires an installed A1200 or A4000 Kickstart 3.1 image.
The kickstart image must be located in the directory "Devs:Kickstarts" and
must be named "kick40068.A1200" (resp kick40068.A4000).
The image can be extracted from a A1200 (resp A4000) with tools like 'GrabKick'
or similar which can be found on aminet.
If the image is of wrong version or altered in any way WHDLoad will quit with
an appropriate requester.
Additionally the file "kick40068.A1200.RTB" (resp "kick40068.A4000.RTB")
must be installed in the same directory as the kickstart image.
It can be found in the archive "util/boot/skick345.lha" on aminet.
If you have problems with this installation please try and get a newer
version of this package from the WHDLoad WWW-Page. If that doesn't help try
some Tooltypes like NOCACHE, NOAUTOVEC, NOVBRMOVE, NOMMU, PAL or NTSC. If
that also fails, please inform the author via the Bug-Report-Form which
can be accessed on the WHDLoad WWW-Page.
For the full WHDLoad package, other installs and updates refer to:
http://www.whdload.de/
or aminet:dev/misc/whdload#?
and aminet:game/patch/
version 1.0 (10.10.06) done by JOTD:
- initial release
- install program hacked to avoid file encryption and
to be integrated to install script (not a piece of cake)
- tables independence: no need to load all data from 3 tables to run one
- access faults fixed on present and future tables
- run the games by specifying CUSTOM tooltype. Default is "prehistoric"
- manual included
- source code included
notes:
- Because original install procedure uses install destination path to encrypt
the data files, you cannot use files installed by the original installer.
You have to reinstall the game using the install procedure of this package
- The game runs without any interrupts activated! Thanks to Toni Wilien and
the excellent HRTMon integration in WinUAE without which I had a hard time
to complete this install, which also explains the delay in the release.
- The fact that all interrupts are enabled amounts roughly to the activation
of NOVBRMOVE: no TIMEOUT or DEBUGKEY will work, although QUITKEY has obviously
been processed and works.
- No IPF support, sorry, unless you use WinUAE (extended ADFs also work)
- Only SPS version 2327 is supported. Version 2114 is not supported |