[Main] [Docs] [Installs] [Search] [Team] [Guestbook] [Links]

Gobliins 2< >Godfather

Goblins 3 (Coktel Vision)

download the install packageGoblins3.lha
created at2020-06-06
size of install package39059 Bytes
Author/Contact
(use it to report problems with that install)
JOTD
Mantis BugTracker238
Hall Of Light2752
Lemon Amiga460


 THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR
 IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND
 PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE
 TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING,
 REPAIR OR OTHER REMEDIATION.
 UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE
 CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD
 PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE.

 This install applies to "Goblins 3"  1993 Coktel Vision.

 This install requires WHDLoad to be in the path. It can be found in the
 WHDLoad package.

 The installed program requires 0.5 MB ChipMem and 1 MB OtherMem.
 It can be quit by pressing num '*' (key can be changed with Tooltype "QuitKey=").

 The game requires an installed A500 Kickstart 1.3 image.
 The kickstart image must be located in the directory "Devs:Kickstarts" and
 must be named "kick34005.A500". The image can be extracted from a A500 with
 tools like 'GrabKick' or similar which can be found on aminet.
 If the image is of wrong version or altered in any way WHDLoad will quit with
 an appropriate requester.
 Additionally the file "kick34005.A500.RTB" must be installed in the same
 directory as the kickstart image. It can be found in the archive 
 "util/boot/skick346.lha" on aminet.

 If you have problems with this installation please try and get a newer
 version of this package from the WHDLoad WWW-Page. If that doesn't help try
 some Tooltypes like NOCACHE, NOAUTOVEC, NOVBRMOVE, NOMMU, PAL or NTSC. If
 that also fails, please inform the author via the Bug-Report-Form which
 can be accessed on the WHDLoad WWW-Page.

 For the full WHDLoad package, other installs and updates refer to:
	http://www.whdload.de/
 or	aminet:dev/misc/whdload#?
 and	aminet:game/patch/

 version 3.1 (06.06.2020) done by JOTD:
 - really fixed issues #0003339 and #0003638 for good. A bugfix attempt to correct RectFill wrong values
   interacted badly with game when expansion memory was only 24-bit. Method of fixing the original issue
   has been improved. Also raised issue #0004709. Damn that was tough to fix properly and preserve ability
   to use fast memory for this game. Now got to fix Gobliins 2 too I guess...
 - added another blitter fix
   
 version 3.0 (28.05.2020) done by JOTD:
 - fixed small graphical issues (blitter waits) on fast machines (can be turned off on slow machines)
 - fixed issues #0003339 and #0003638 for good: blitter wait errors that just slighty
   corrupt the graphics (but not always) and the game memory,
   typical from Cocktel Vision Games. Setting EXPCHIP sometimes fixed the bug because it slowed
   the game down and allowed blitter to finish... SNOOP+CHK didn't help because it also slowed
   down the game and fixed the bug (and didn't detect it)
 - no need to click on mouse when "insert disk 2" requester appears (issue #0003016)
   (was tricky to do elegantly)
 - added more language selection options
 - reduced chipmem usage to 512k
 - cleaned up protection part, worked by miracle without crashing on one version
 
 version 2.3 (27.02.2017)
 - adapted for WHDLoad v17
 - found workaround for issues #0003339 and #0003638: use EXPCHIP when you get system err -6
   (you need 2MB chipmem to be able to do that). Spent a lot of time on that bug, seems that
   the game has a nasty uninitialized variable error, and depending on the fastmem config it
   happens or not. Locating the program in chipmem doesn't work if contiguous (0-$100000) but
   EXPCHIP works because it probably allocates the expmem very high in chipmem.

 version 2.2 (05.03.14)
 - increased chip memory to avoid random error message "not enough memory" (SPS #370)
  (looks like issue #002985, though a bit different). With 64k more chipmem, the message
  no longer appears.

 version 2.1 (29.12.2013 but from an unreleased fix from 01.07.2006)
 - fix for fastmem improved (could lead to problems: should fix issue #0002216)
 - quick installation check on slave startup (avoids wrong installation problems)
 - reassembled for kickemu/whdload 17.2

 version 2.0 (26.05.2005)
 - fixed for fastmem: super fast load & play
   (wrong gfx.RectFill call crashed, and access fault on quit)
 - fixed left mouse button press on "insert disk". No need to keep pressed
 - 3 versions supported

 version 1.2 (11.09.2004) done by JOTD:
 - adapted to WHDLoad v16
 - reworked readme
 - source code included

 version 1.1 (19.05.2002) done by JOTD:
 - supports another version
 - misc kickemu changes
 - adapts to current system locale by default
 - CUSTOM 1 & 2 tooltypes help to select language selection:
   * Set CUSTOM2=1 to force language selection
   * Set CUSTOM2=2 to force english language

 version 1.0 (12.05.2002) done by JOTD:
 - initial release


I apologize for all users that reported me the infamous "system error -6" and I couldn't reproduce it, or
not always, ... it was a damn blitter bug. I investigated another Cocktel Vision game (Asterix Operation Getafix)
and found that small parts of memory were changed without the CPU doing anything: missing blitterwaits, probably
very short so whdload debug options couldn't detect them...

I just noticed that spanish and italian languages lock up the game just after
the protection bit in the 3 versions I have. German language works in one of the versions (SPS370)
and not it the others... Not sure why... French and english languages seem to work ok.
It's NOT a protection issue, since it locks up even when not cracked and correct code entered
Although noone ever reported that issue to me, even if this NEVER worked.

Icons contained in install package

WHDLoad Slave information
Goblins3.slave - 06.06.2020 01:04:18 - 5664 bytes
required WHDLoad version17
flagsNoError EmulPriv Examine
required Chip Memory512 KiB ($80000)
required Expansion Memory832 KiB ($d0000)
info nameGoblins 3
info copy1993 Coktel Vision
info installadapted & fixed by JOTD
Thanks to Bert Jahn, Adrian, Frank
Version 3.1 (06-jun-2020 01:04:15)
Kickstart name34005.a500
Kickstart size256 KiB ($40000)
Kickstart checksum$f9e3
ConfigurationC2:L:language:autodetect,select,english,german,french;
C3:X:Disable blitter fixes:0;

Install Archive Content Listing
UnpackedLvlMethodPackedOSDate/TimeName
64681lh56356Amiga2002-05-13 23:52:58Goblins3HD/Goblins3.exoticon
56641lh53948Amiga2020-06-06 01:04:18Goblins3HD/Goblins3.slave
95401lh52229Amiga2005-05-26 22:38:24Goblins3HD/Install
20011lh51683Amiga2005-05-26 22:37:56Goblins3HD/Install.info
80971lh53750Amiga2002-05-13 23:48:00Goblins3HD/Manual
19901lh51313Amiga2005-05-26 22:37:56Goblins3HD/Manual.info
56981lh52820Amiga2020-06-06 01:02:20Goblins3HD/ReadMe
22091lh51364Amiga2014-05-05 21:59:56Goblins3HD/ReadMe.info
238781lh58500Amiga2002-05-13 23:48:00Goblins3HD/Solution
19901lh51313Amiga2005-05-26 22:37:56Goblins3HD/Solution.info
119351lh54839Amiga2020-06-06 01:04:18Goblins3HD/source/goblins3HD.s
1401lh5101Amiga2017-02-28 00:14:22Goblins3HD/source/Makefile
1201lh5100Amiga2020-06-03 00:17:42Goblins3HD/SPSID

Old Install Archives
Goblins3-20020521.lha
Goblins3-20040926.lha
Goblins3-20050529.lha
Goblins3-20131230.lha
Goblins3-20140505.lha
Goblins3-20170228.lha
Goblins3-20200528.lha

[Main] [Docs] [Installs] [Search] [Team] [Guestbook] [Links]

last change : 2020-06-06
© 1996-2020 Bert Jahn, All Rights Reserved