THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR
IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND
PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE
TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING,
REPAIR OR OTHER REMEDIATION.
UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE
CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD
PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE.
That install applies to "Full Metal Planete" © 1990 Infogrames/Data East.
The install requires WHDLoad and DIC to be in the path. Both programs can be
found in the WHDLoad package.
To install from a different drive than DF0: select installation mode
The installed program requires 0.5 MB ChipMem and 1 MB OtherMem.
It can be quit by pressing F10 (key can be changed with Tooltype "QuitKey=").
The game requires a installed A500 Kickstart 1.3 image.
The kickstart image must be located in the directory "Devs:Kickstarts" and
must be named "kick34005.A500". The image can be extracted from a A500 with
tools like 'GrabKick' or similar which can be found on aminet.
If the image is of wrong version or altered in any way WHDLoad will quit with
a 'Bad Version' requester.
Additionally the file "kick34005.A500.RTB" must be installed in the same
directory as the kickstart image. It can be found in the archive
"util/boot/skick343.lha" on aminet.
If you have problems with this installation please try first to get a newer
version of this package from the WHDLoad's WWW-Page. If that doesn't help try
some Tooltypes like NOCACHE, NOAUTOVEC, NOVBRMOVE, NOMMU, PAL or NTSC. If
that also doesn't succeeds inform the author via the Bug-Report-Form which
can be accessed on the WHDLoad's WWW-Page too.
For full WHDLoad package, other installs and updates refer to:
http://www.whdload.de/ or aminet:dev/misc/whdload#? and aminet:game/patch/
version 1.6 (07.05.13) done by CFou!
- User can choose between to install extracted files or disk image
- automatic disk change now (but you can force change disk using Help key)
- rawdic imager used now to extract files or to create disk image
- New install script
- Source code included
Remark: a NTSC version and two PAL versions supported
------ (SPS 1204,SPS 0656 & SPS 2566 )
version 1.5 (14.07.05) done by Wepl
- updated to latest kickemu
- supports another PAL version (now 3 versions supported)
- manuals and icons added, source included
- thanks to Xavier Bodenand for media
version 1.0-1.4 (01.03.00) done by Wepl & Mr.Larmer:
- initial release
- thanks to Angus Manwaring and Wolfgang Unger for support
Old V1.5 SAVE method:
To support loading games/flags from both disks, the 'Help' key (can be
changed via tooltype Custom1) has been assigned to the internal diskchange
routine. If pressed the background color will change to white and the
savegame disk is inserted. So if you want to load something from the savegame
disk press 'Help'. All other diskchanges will be handled automatically.
Saving a game position forces many switches between the OS and the game,
therefore it is recommend to set the option WriteDelay=0. After saving
sometimes the counter does not continue and scrolling the map does not work;
simply pressing any key helps and restores normal operation.