THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR
IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND
PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE
TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING,
REPAIR OR OTHER REMEDIATION.
UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE
CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD
PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE.
This install applies to "Bump'N Burn" © 1994 GRANDSLAM/SOFTEYES.
This install requires WHDLoad and RawDIC to be in the path. Both can be found
in the WHDLoad package.
To install from a different drive than DF0: select installation mode Expert.
The installed program requires 1MB/2 MB ChipMem and 0.5 MB OtherMem.
It can be quit by pressing F10 (key can be changed with Tooltype "QuitKey=").
The game requires an installed A1200 Kickstart 3.1 image.
The kickstart image must be located in the directory "Devs:Kickstarts" and
must be named "kick40068.A1200". The image can be extracted from a A1200 with
tools like 'GrabKick' or similar which can be found on aminet.
If the image is of wrong version or altered in any way WHDLoad will quit with
an appropriate requester.
Additionally the file "kick40068.A1200.RTB" must be installed in the same
directory as the kickstart image. It can be found in the archive
"util/boot/skick345.lha" on aminet.
If you have problems with this installation please try and get a newer
version of this package from the WHDLoad WWW-Page. If that doesn't help try
some Tooltypes like NOCACHE, NOAUTOVEC, NOVBRMOVE, NOMMU, PAL or NTSC. If
that also fails, please inform the author via the Bug-Report-Form which
can be accessed on the WHDLoad WWW-Page.
For the full WHDLoad package, other installs and updates refer to:
version 1.1 (25.10.10) done by CFou! (only ECS version is updated)
- rawdic imager v1.1 use checksum now (no checksum in original loader)
- many others blitter delays inserted
- Many Self Modifying Code (SMC) rewritten
- Empty copperlist fixed (finishing all levels except level 1)
(it's caused crash finishing The war torn city level,
thanks to Tony Burnell for bug report and test)
- loading process more speed
- CPU Stack (SSP) relocated in fast memory
- CUSTOM3 Tooltype used (CUSTOM3=1) to remove all blitter delays
(to increase speed on slow CPUs)
- source code included
version 1.0 (15.08.03) done by CFou!:
- initial release
- CD32 and ECS version supported
- CD32 version using KickEmul (Kick31)
- hints and manual files added
- very much blitter delays inserted
- some access faults debugged
- load/save high score redirected to HD
- rawdic imager used
- decrunch routine relocated in fast memory
- some Tooltype used:
CUSTOM1=1 ; to set 7 first level like completed so you can play last level (space)
CUSTOM2=1 ; PL1 win all the time
CUSTOM3=1 ; To remove blitter delays (for slow CPU)
Remark: You must have "lowlevel.library" in your LIBS: directory for CD32 version
****************** Thanks Carlo Pirri for original ecs version **********************