THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR
IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND
PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE
TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING,
REPAIR OR OTHER REMEDIATION.
UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE
CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD
PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE.
This install applies to "The 100 Most Remembered C64 Game-Tunes"
© 1990 Per Håkan Sundell & Ron Birk
.
Requirements:
-------------
This install requires WHDLoad to be in the path.
To install from a different drive than DF0: select installation mode Expert.
The installed demo requires 0.5 MB ChipMem and 4k OtherMem (+0.9 MB OtherMem for preload).
It can be quit by pressing F10 (key can be changed with Tooltype "QuitKey=").
Features:
---------
- Full load from HD
- Self-modifying code fixed
- Prefetch cache tricks disabled
- Self-modifying code fixed
- Blitter wait added
- Interrupts fixed
- Beamcon0 access disabled
- Memory check disabled
- Stack relocated to fast memory
- Word write to CIA register fixed
- NewIcon (created by me)
- Source code included as usual
- Quit option that works on 68000 machines (default key is 'F10')
This has been on my "should be done one day" list for quite a while already.
I never really got around to creating this patch for one reason or another,
had a brief look at the code back in 2013 but then got sidetracked as usual.
2 days ago I remembered the demo and finally created the patch in a few hours.
The code was protected a bit (not too surprising if you know who the coders
are, hint: this could've been a Defjam and/or CCS demo!), some prefetch
tricks were used to disguise what the code is doing. Was fun to "crack"
and it was one of the reasons why the demo only worked on 68000 machines.
I have completely removed all protection code and "emulate" it in this patch!
Other than that there was some self-modifying code and other minor things to
fix but the code, specially for a 1990 demo, is quite good!
Some of the tunes need a while to start, this is not a bug of this patch,
it's the same in the original demo on an A500!
Enjoy the SID tunes and have fun with quite a classic demo which really deserved
the WHDLoad treatment.
Sting, 21-May-2015
Greetings to all in Scarab and Scoopex, the WHDLoad team, PMC,
Musashi5150, Skan, Slummy, Loaderror, Frequent, Wayne Kerr, Mr.Spiv,
Alpha One, CFou!, Paradroid, Audiomonster, Bonefish, Vention,
Slammer, Axis, Tim, Triace, Britelite and all the other usual suspects. :)
Special greetings to all Golf MK1 fans worldwide and all classic
car owners/drivers. :)
Extra greetings to the usual suspects on #amigascne, see you all at
Revision 2016! :)
History:
--------
version 1.01 (17.06.2016)
- fixed SMC/prefetch problem which caused no sound on 68020+ machines
- lots of MoveP instructions emulated
- loader patch fixed, could crash the machine when selecting certain tunes
- fixed wrong patch for the word write to $bfe900, tunes which use the
level 6 interrupt timer are now replayed correctly
version 1.00 (21.05.2015) done by StingRay:
- initial version
- source code included
Contact:
--------
If you have problems with this installation please try and get a newer
version of this package from the WHDLoad WWW-Page. If that doesn't help try
some Tooltypes like NOCACHE, NOAUTOVEC, EXPCHIP, NOMMU, PAL or NTSC. If
that also fails, please inform the author via the Bug-Report-Form which
can be accessed on the WHDLoad WWW-Page.
For the full WHDLoad package, other installs and updates refer to:
http://www.whdload.de/
or aminet:dev/misc/whdload#?
and aminet:game/patch/ |