THIS PACKAGE COMES WITH ABSOLUTELY NO WARRANTY OF ANY KIND, EITHER EXPRESS OR
IMPLIED, STATUTORY OR OTHERWISE. THE ENTIRE RISK AS TO USE, RESULTS AND
PERFORMANCE OF THE PACKAGE IS ASSUMED BY YOU AND IF THE PACKAGE SHOULD PROVE
TO BE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING,
REPAIR OR OTHER REMEDIATION.
UNDER NO CIRCUMSTANCES, CAN THE AUTHOR BE HELD RESPONSIBLE FOR ANY DAMAGE
CAUSED IN ANY USUAL, SPECIAL, OR ACCIDENTAL WAY, ALSO IF THE OWNER OR A THIRD
PARTY HAS BEEN POINTED AT SUCH POSSIBILITIES OF DAMAGE.
This install applies to "Hexadecimal Perfection" © 1992 Action Direct.
Requirements:
-------------
This install requires WHDLoad and DIC to be in the path.
These programs can be found in the WHDLoad package.
To install from a different drive than DF0: select installation mode Expert.
The installed game requires 0.5 MB ChipMem (+1.8 MB for preload)
It can be quit by pressing F10 (key can be changed with Tooltype "QuitKey=").
Features:
---------
- Full load from HD
- Self-modifying code fixed
- DMA wait in replayer fixed (x8)
- Interrupts fixed for 68040/60
- Write to read only register fixed (x19)
- Blitter wait added
- Bplcon0 color bit fix
- Long intro sequence can be skipped with Custom1 (see below)
- Disk change part can be enabled with Custom2 (see below)
- ButtonWait tooltype supported in end part (see below)
- Source code included as usual
- NewIcon (created by me)
- Quit option that works on 68000 machines (default key is 'F10')
This patch was requested by Shoonay back in January this year and
today I finally got around to patching this quite nice demo.
Good graphics, nice effects and 3 good tunes make this quite an
enjoyable demo which is only spoiled by the too long intro sequence.
However, this patch fixes this problem. :)
You can skip the intro sequence with Custom1=1, the demo will start
with the effect parts immediately then.
The "change disk" part is disabled by default, however, since it
features nice graphics I decided to enable it with Custom2=1.
You'll have to press left mouse button to skip this part.
If you use the ButtonWait tooltype you'll have to press either
space or fire to show the next fractal. This is for very fast
machines (or emulators) as otherwise the fractals won't be
visible very long because of the very fast calculations.
Not much more to say about this one except that it is still
a very enjoyable demo more than 20 years after it was released.
Good code here, only the vector parts all used SMC which wasn't
really necessary but has been fixed of course.
There also was a bug in the bobs part, coder forgot to skip
over some data pointers, luckily for him it didn't cause any
trouble because the data pointers were "converted" to valid
680x0 instructions by pure luck. But I have fixed this anyway!
I guess that about wraps it up. Have a nice summer everyone and enjoy
the demo from HD how.
Sting, 05-Aug-2012
Greetings to all in Scarab and Scoopex, the WHDLoad team, PMC,
Musashi5150, Skan, Slummy, Loaderror, Frequent, Wayne Kerr, Mr.Spiv
and all the other usual suspects. :)
Special greetings to all Golf MK1 fans worldwide except those
lowlifes who "borrowed" my MK1 for a joyride!
Extra greetings to the usual suspects on #amigascne, see you all at
Revision 2013! :)
History:
--------
version 1.01 (12.08.2015)
- writes to INTREQR fixed
- blitter wait added
- bplcon0 color bit fix
- uses WHDLoad v17+ features
version 1.00 (05.08.2015) done by StingRay:
- initial release
- source code included
Contact:
--------
If you have problems with this installation please try and get a newer
version of this package from the WHDLoad WWW-Page. If that doesn't help try
some Tooltypes like NOCACHE, NOAUTOVEC, EXPCHIP, NOMMU, PAL or NTSC. If
that also fails, please inform the author via the Bug-Report-Form which
can be accessed on the WHDLoad WWW-Page.
For the full WHDLoad package, other installs and updates refer to:
http://www.whdload.de/
or aminet:dev/misc/whdload#?
and aminet:game/patch/ |